[WIP] Orc

All development of pixel art and graphics
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Rotonen
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Re: [WIP] Orc

Post by Rotonen » 17 May 2009, 17:44

Do more proof-of-concept animation work before going into finishing the details first. You'll save yourself a lot of redoing that way. Outlines and animation first, fill in details later.
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Re: [WIP] Orc

Post by meway » 18 May 2009, 00:47

jumpy you can not get into trouble for copyrights even if the image looks exactly like the other as long as you created it with out the other as a reference of anyway (not knowing it existed) and as long as the shape is and such is completely different im sure there is no issue here. but if remaking something with an image as a reference remember not one pixel should be the same as the original.
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Re: [WIP] Orc

Post by Wombat » 18 May 2009, 10:55

Here goes my first attempt at leg animation. They seem to work, I think.
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dirtmanleganimationone.gif
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Current character is "Abolish".
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Re: [WIP] Orc

Post by Wombat » 19 May 2009, 21:28

He's a little jerky still. I wanted to know what is a good speed, this one is at 150 milliseconds. Also any suggestions on if the legs look okay with the top of the body. I think the top of the body is my main problem and I'm going to redo it shortly.
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dirtmanwalkingforwardtest1.gif
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Current character is "Abolish".
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Crush
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Re: [WIP] Orc

Post by Crush » 19 May 2009, 21:39

Do you really want it to have such a cute facial expression? I liked the sullen look of the eyes from this picture much better:
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Re: [WIP] Orc

Post by meway » 19 May 2009, 22:05

i think if you move the eyes up this will fix that (not sure though)
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Re: [WIP] Orc

Post by Wombat » 20 May 2009, 01:01

Less cute eyes. I'll keep working on them. More alien or more evil?
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dirtmanevileye2.png
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dirtmanevileye1.png
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Current character is "Abolish".
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Re: [WIP] Orc

Post by meway » 20 May 2009, 01:07

the top looks like hes relly pissed and the second looks like he is going to strait up come out of the screen and kill me :(

(i like it) :lol:
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Re: [WIP] Orc

Post by Wombat » 20 May 2009, 01:27

Sorry, after looking at evileye2, I wanted to highlight it a little more so it could be seen a little better.
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more detail for evileye2
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Current character is "Abolish".
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Re: [WIP] Orc

Post by meway » 20 May 2009, 01:34

getting much better add more of a bulge to the outside of his eyebrows just for fun lets see it :)
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Re: [WIP] Orc

Post by Wombat » 20 May 2009, 19:16

Here goes my current walking forward animation. I'll take Rotonen's advice and focus on the animation first, then clean up on the details after I have established how it moves.
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dirtmanmay201pmanimation3.gif
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Re: [WIP] Orc

Post by meway » 20 May 2009, 19:23

looking good keep it up :) also the bottom cafe of the monster could use maybe bendinf forword more (give him more kick it will make it look smoother)// not assuming you have not thought of that already just laying the idea there if you feal like it. but the limping looks nice as well.
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Re: [WIP] Orc

Post by Rotonen » 21 May 2009, 11:51

With the level of movement with the rest of the body, the static torso really pops out.

I hope you're working in layers since then the fix is easy: just move the torso to it's own layer and have it move there. Slightly tweak a few frames of it if necessary.
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Re: [WIP] Orc

Post by meway » 21 May 2009, 14:17

maybe were is rib lines stop have it extend by a pixle or to to simulate breathing? this should fix the issue with the torso. Also what ever other changes you feal are nessisary if you have plans and ideas for it already please continue to do those first but refure back to this afterwords if you do.
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