Crusaders vs. Warlords Team PvP Sunday 20:00 UTC
Posted: 07 May 2009, 00:49
Crusaders vs. Warlords Team PvP Sundays 20:00 UTC Scheduled for the 10th, 17th and 24th of May
Characters gather in Hurnscald and carry with them both a crusader and warlord helmet. Participants guess a number between 1 and 20, the closest half of the participants to the number are "warlords" while the other half are "crusaders" and they will wear the appropriate helmet of their team. The game then moves to Tulimshar, we touch the Soul Menhir and then goto the PVP Arena, which is in the building to the left of the Soul Menhir. Game is immediately active and characters will strive to kill each other for the fun of it. There is nothing to win or lose and this is just a social game. Game will last 30 to 45 minutes.
Following the PvP game, an optional raid on the snake pit (Hatmaker's Cave) will follow. Raiding the snake pit has 3 gathering points:
- Tulimshar (for healing): Touch the Soul Menhir. If you die, please rest here to heal or use healing potions to try and meet up with the group as quickly as possible.
- Snake pit South Entrance: This is the typical entrance of the Snake pit raid. To get here go east of the Tulimshar desert and follow the south-going path til you come to the Snake pit entrance. You should see the NPCs "Kieron" and "George" next to the entrance. This is the default entrance the raid will take until snakes have bedded themselves in front of the door, making an entrance less possible.
- Snake pit North Entrance: If the south entrance is blocked, the raid may attempt to use the north entrance. Go east of Tulimshar and follow the north-going path. It will eventually round a bend (ignore the first fork and round the second bend) and go north into the Snake pit. You should see the NPC "William" before the second bend.
Advice:
- Tanking: Stacking characters into a single mass helps to provide a stronger offense/defense against the snakes and is highly recommended.
- First Character is the Scout: The first character through the door will attract all the monsters and will be forced to move in ways that could get all the characters killed, so should act individually to keep the party safe. The scout also can pull snakes towards the team to keep up a steady slaughter.
- Second Character is the Leader: This second character provides the backbone of advancing in the Snake pit and all characters benefit from keeping up with the second character to keep up a strong tank team. The leader should move at a pace that doesn't draw too many snakes for the team to handle. The leader can call for retreats to open the entrances for other characters that may of died and/or new characters that want to join the team. The leader can also give a general direction for the team to move so they have an idea of where they are going, so should they die, they know where the team could be at and enter the pit accordingly.
- Find a whisper buddy and use short whispers: To make it easier for characters to meet back up with the team, find buddy in the team to whisper. It is best to spread this duty out among several characters instead of just the leader or the scout so they can respond without endangering themselves or the team. Easy whispers would be something like "I'm healing in Tulimshar, be back shortly", "I need the south entrance cleared to enter, I keep dying at the door" and "Which entrance should I use". Answers can typically be short like "ok", "gather in tulimshar", "use south" or "use north". Use common sense and give/expect short replies if the team is advancing.
---
Using this advice, it shouldn't be too difficult to keep up with the team and make fighting in the pit a fun experience.
Pit raids can last however long, but I will attempt to keep up a pit raid for around 30 to 45 minutes following the CvW PvP game.
Characters gather in Hurnscald and carry with them both a crusader and warlord helmet. Participants guess a number between 1 and 20, the closest half of the participants to the number are "warlords" while the other half are "crusaders" and they will wear the appropriate helmet of their team. The game then moves to Tulimshar, we touch the Soul Menhir and then goto the PVP Arena, which is in the building to the left of the Soul Menhir. Game is immediately active and characters will strive to kill each other for the fun of it. There is nothing to win or lose and this is just a social game. Game will last 30 to 45 minutes.
Following the PvP game, an optional raid on the snake pit (Hatmaker's Cave) will follow. Raiding the snake pit has 3 gathering points:
- Tulimshar (for healing): Touch the Soul Menhir. If you die, please rest here to heal or use healing potions to try and meet up with the group as quickly as possible.
- Snake pit South Entrance: This is the typical entrance of the Snake pit raid. To get here go east of the Tulimshar desert and follow the south-going path til you come to the Snake pit entrance. You should see the NPCs "Kieron" and "George" next to the entrance. This is the default entrance the raid will take until snakes have bedded themselves in front of the door, making an entrance less possible.
- Snake pit North Entrance: If the south entrance is blocked, the raid may attempt to use the north entrance. Go east of Tulimshar and follow the north-going path. It will eventually round a bend (ignore the first fork and round the second bend) and go north into the Snake pit. You should see the NPC "William" before the second bend.
Advice:
- Tanking: Stacking characters into a single mass helps to provide a stronger offense/defense against the snakes and is highly recommended.
- First Character is the Scout: The first character through the door will attract all the monsters and will be forced to move in ways that could get all the characters killed, so should act individually to keep the party safe. The scout also can pull snakes towards the team to keep up a steady slaughter.
- Second Character is the Leader: This second character provides the backbone of advancing in the Snake pit and all characters benefit from keeping up with the second character to keep up a strong tank team. The leader should move at a pace that doesn't draw too many snakes for the team to handle. The leader can call for retreats to open the entrances for other characters that may of died and/or new characters that want to join the team. The leader can also give a general direction for the team to move so they have an idea of where they are going, so should they die, they know where the team could be at and enter the pit accordingly.
- Find a whisper buddy and use short whispers: To make it easier for characters to meet back up with the team, find buddy in the team to whisper. It is best to spread this duty out among several characters instead of just the leader or the scout so they can respond without endangering themselves or the team. Easy whispers would be something like "I'm healing in Tulimshar, be back shortly", "I need the south entrance cleared to enter, I keep dying at the door" and "Which entrance should I use". Answers can typically be short like "ok", "gather in tulimshar", "use south" or "use north". Use common sense and give/expect short replies if the team is advancing.
---
Using this advice, it shouldn't be too difficult to keep up with the team and make fighting in the pit a fun experience.
Pit raids can last however long, but I will attempt to keep up a pit raid for around 30 to 45 minutes following the CvW PvP game.