npc jack Vs new jack [project Done!]

All development of pixel art and graphics
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Len
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Re: npc jack Vs new jack

Post by Len » 09 May 2009, 09:22

adamaix wrote:
John P wrote:This is what a wood axe looks like
That is what a modern axe looks like. i think this game in a medieval fantasy setting, so the current style of medieval axes are appropriate.
:shock: It is a little late for TMW in that regrade
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Doulos
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Re: npc jack Vs new jack

Post by Doulos » 09 May 2009, 16:12

The animation misses a few things. The torso and legs would move too.

One of the simplest animations that could be added to NPCs would be the act of blinking. The first thing we look at on a person is their eyes. The non-blinking nature of a moving NPC gives them a bit of a zombie look.

I do like the idea of Jack moving tho.

Meway: try lightening up the knees of the jeans. Jack's pants look like they've never seen a day of work.

Otherwise, not a bad look to the hair.

The original axe wasn't bad. And I don't see how the "chin" changed shape. The original and the first modified version appear pixel to pixel identical. The difference may be an optical illusion based on the change in the color of the shirt.
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Re: npc jack Vs new jack

Post by John P » 09 May 2009, 19:46

Right, medieval axe, lighted mining helmet, paper bag ;)

Medieval woodworking axes looked exactly the same, maybe the handle less ergonomic and less color. Fancy curves, sharp flat edges are weapons. They didn't make anything fancy for chopping wood, just a block of metal with a flattened end (not as flat or as sharp as a weapon, thick and blunt to compete with the wood).

Cheers!
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Re: npc jack Vs new jack

Post by meway » 09 May 2009, 20:49

fixed the jeans
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jack.PNG
thats better
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Re: npc jack Vs new jack

Post by meway » 09 May 2009, 21:05

also a simple animation of him blinking at least
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jack move.gif
blinking
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jack 2.PNG
eyes shut
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Re: npc jack Vs new jack

Post by meway » 10 May 2009, 02:34

swimmy asked that i make the T-shirt lighter and kage suggested i made the animation have a longer delay it wont matter cause they have to make an xml file of it anyway.
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jack 2.PNG
lighter T-shirt eyes shut
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jack.PNG
lighter T-shirt eyes open
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jack anm.gif
T-shirt lighter and the animation has a longer delay
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Re: npc jack Vs new jack

Post by Kage » 14 May 2009, 12:48

Len wrote:
adamaix wrote:
John P wrote:This is what a wood axe looks like
That is what a modern axe looks like. i think this game in a medieval fantasy setting, so the current style of medieval axes are appropriate.
:shock: It is a little late for TMW in that regrade
They had Jeans in medieval times?
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
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Re: npc jack Vs new jack

Post by meway » 14 May 2009, 15:31

actually i think they may have kage im not sure i will do some research but the new jack still looks better than old one with mop hair
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Re: npc jack Vs new jack

Post by Rotonen » 17 May 2009, 17:32

Ignoring trivialities: if it looks good, it looks good.

The axe in question however does not.
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Re: npc jack Vs new jack

Post by meway » 18 May 2009, 00:53

the axe is as good as it can get without taking it out there is no way im going to be able to make it look rite being that small. It would also mess it all up if i made it bigger to try and instead of saying it looks bad tell me whats wrong with it.
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Re: npc jack Vs new jack

Post by Rotonen » 18 May 2009, 10:08

IMO make it sturdier, longer and the axe head to be bigger than the head.

Image

Also IMO the curvature of the blade is the characteristic which should be blown out of proportion here.
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Re: npc jack Vs new jack

Post by meway » 18 May 2009, 16:28

I hope this helps.
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both of the jacks in one image
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Re: npc jack Vs new jack

Post by adamaix » 18 May 2009, 16:32

i think you've got it :)

well done
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Re: npc jack Vs new jack

Post by Doulos » 18 May 2009, 16:39

Meway:

Try turning the axe-head about 4 or so degrees counter clockwise. I believe the head looks wrong mostly because it faces due north (directly up) while the handle is at an angle. If the head matched the handle's angle, any further tweaks would be simply decorative instead of trying to fix it.

The blinking is a nice touch, meway. Is it possible to animate the blinking like this: have him blink 3 or 4 times in the same loop where the time between blinks varies?

Great work on the knees. Now he looks like he's wearing jeans. (We don't need to worry whether Jack Lumber's jeans are legitimate for the game: anyone who has spent 20+ minutes with Cave Snakes has at least 1 pair of jeans in his/her inventory).
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Re: npc jack Vs new jack

Post by meway » 18 May 2009, 16:49

err the blinking would be easy but adjusting the blade or handle throws the whole thing off :/ i will try and make a blinking animation for you.
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jadk_animation.gif
hows this?
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