[REQ] Several items
- Jumpy
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Re: [REQ] Several items
new lumpclay
resized and recolored for the shades
now i know what the amulet has to be and made a try
thanks for your comments and advices
Regards
resized and recolored for the shades
now i know what the amulet has to be and made a try
thanks for your comments and advices
Regards
- Attachments
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- armor-amulet-nature-blossom 1.png (1.37 KiB) Viewed 2965 times
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- lumpclay6.png (761 Bytes) Viewed 2969 times
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- lumpclay5.png (769 Bytes) Viewed 2969 times
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- adamaix
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Re: [REQ] Several items
I can do another one that is closed and rolled up with a recolourable ribbon, if you want.
Re: [REQ] Several items
Hi again,
Adamaix: Recolourable would be great (by adding a ribbon). The current scroll is too static/iconic; try giving it some more texture and make it look older and less mass-produced.
Jumpy/Clay: Much better on the clay. However, the thin, dark lines you used to have have to separate the three sections of your image have been replaced by darkish areas; this makes it look as if they are dents. Either eliminate these three darkish areas entirely and work ONLY with shadows, or use thin, dark lines as before. Also, you'll need an outline.
Jumpy/Amulet: The metal chain for this amulet is quite off for something wooden/leavish/natural. Some kind of natural-looking string would be better (perhaps with a knot in the back). The pink part lacks a distinctive shape.
-- fate
Adamaix: Recolourable would be great (by adding a ribbon). The current scroll is too static/iconic; try giving it some more texture and make it look older and less mass-produced.
Jumpy/Clay: Much better on the clay. However, the thin, dark lines you used to have have to separate the three sections of your image have been replaced by darkish areas; this makes it look as if they are dents. Either eliminate these three darkish areas entirely and work ONLY with shadows, or use thin, dark lines as before. Also, you'll need an outline.
Jumpy/Amulet: The metal chain for this amulet is quite off for something wooden/leavish/natural. Some kind of natural-looking string would be better (perhaps with a knot in the back). The pink part lacks a distinctive shape.
-- fate
- Jumpy
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Re: [REQ] Several items
hope it goes the right way
can you say more to me about the outline? (going to irc
Regards
can you say more to me about the outline? (going to irc
Regards
- Attachments
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- armor-amulet-nature-blossom 2.png (1.54 KiB) Viewed 2638 times
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- lumpclay7.png (889 Bytes) Viewed 2645 times
Last edited by Jumpy on 16 May 2009, 16:19, edited 1 time in total.
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: [REQ] Several items
Regarding the scroll icon: Some scroll icons were posted a few years ago in this thread:
http://forums.themanaworld.org/viewtopic.php?f=8&t=2101
http://forums.themanaworld.org/viewtopic.php?f=8&t=2101
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- adamaix
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- Joined: 08 Apr 2009, 22:25
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Re: [REQ] Several items
todo:fate wrote:Hi again,
Adamaix: Recolourable would be great (by adding a ribbon). The current scroll is too static/iconic; try giving it some more texture and make it look older and less mass-produced.
-- fate
1.) more texture
2.) more older and less mass produced
Re: [REQ] Several items
Adamaix,
Very good shape! (And don't worry about the ribbon if you can't include it; we can just have different writing on the scrolls instead). But remember that our light comes from the top-left.
-- fate
Very good shape! (And don't worry about the ribbon if you can't include it; we can just have different writing on the scrolls instead). But remember that our light comes from the top-left.
-- fate
- Jumpy
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Re: [REQ] Several items
i redoo them there up
Regards
Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
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lvl 99 89 56 51 47 42 7
Re: [REQ] Several items
Jumpy,
the revised amulet isn't wrong per se, but it doesn't look very exciting-- two big leaves on a green string (too green, too). What I am looking for would be more organic/natural-looking, and with a more natural texture.
As for the clay: together with eliminating the boundary lines, you seem to have eliminated some of the shading, making it look less plastic/3d.
-- fate
the revised amulet isn't wrong per se, but it doesn't look very exciting-- two big leaves on a green string (too green, too). What I am looking for would be more organic/natural-looking, and with a more natural texture.
As for the clay: together with eliminating the boundary lines, you seem to have eliminated some of the shading, making it look less plastic/3d.
-- fate
- Jumpy
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Re: [REQ] Several items
i agree with the amulette too complicated for me as i am starting... as i said it was a try.
regarding the clay i'll try to make a better one from 0
Thanks for your comments and help
Regards
regarding the clay i'll try to make a better one from 0
Thanks for your comments and help
Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
- adamaix
- Novice
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- Joined: 08 Apr 2009, 22:25
- Location: A secret garden hidden deep in the woods of Hurnscald
Re: [REQ] Several items
according to the approved lighting standard, light source comes south-west
- adamaix
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- Posts: 200
- Joined: 08 Apr 2009, 22:25
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Re: [REQ] Several items
do you mean something like this?fate wrote:
And don't worry about the ribbon if you can't include it; we can just have different writing on the scrolls instead)
-- fate
Or perhaps a recolourable universal magic symbol.
- Attachments
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- firescroll
- scroll5.png (1.53 KiB) Viewed 2584 times
Re: [REQ] Several items
Adamaix,
Your shape is still excellent, and your choice of texture works well for me.
As for lighting: `south-west up' I believe is what it says at least for monsterset development, i.e., `over the left shoulder of the spectator'. You are using south-west down as the light source.
Also, the visible part of the scroll is significantly brighter than the `rolled up' parts. With enough contrast, the rolled-up parts look almost black, losing the detail of the scroll in there; you might want to make them a little lighter (even if that is not entirely realistic).
Finally, don't hesitate to use dark colours (instead of black) in the outline (and alpha'd pixels, with some care) if that improves the overall appearance, but that would probably be the last step.
As for the writing/symbol: the uses of these scrolls will vary considerably, so please start with a blank one. Otherwise your idea is exactly what I had in mind: the particular scroll you have up there would work fine for one of the intended uses. Other images would be a mouth, a serpent, and a pure white (dyeable) rose.
-- fate
Your shape is still excellent, and your choice of texture works well for me.
As for lighting: `south-west up' I believe is what it says at least for monsterset development, i.e., `over the left shoulder of the spectator'. You are using south-west down as the light source.
Also, the visible part of the scroll is significantly brighter than the `rolled up' parts. With enough contrast, the rolled-up parts look almost black, losing the detail of the scroll in there; you might want to make them a little lighter (even if that is not entirely realistic).
Finally, don't hesitate to use dark colours (instead of black) in the outline (and alpha'd pixels, with some care) if that improves the overall appearance, but that would probably be the last step.
As for the writing/symbol: the uses of these scrolls will vary considerably, so please start with a blank one. Otherwise your idea is exactly what I had in mind: the particular scroll you have up there would work fine for one of the intended uses. Other images would be a mouth, a serpent, and a pure white (dyeable) rose.
-- fate
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: [REQ] Several items
let's see with this new attempt
Regards
Regards
- Attachments
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- lump 10.png (1.28 KiB) Viewed 2561 times
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- lump clay 8.png (1.15 KiB) Viewed 2561 times
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
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