[REQ] Two maps

Content and general development discussion, including maps, quests, and server code from the development team.
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TomMan71
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Re: [REQ] Two maps

Post by TomMan71 » 27 May 2009, 13:08

Ok, what do you mean by 3x3 or 3x4?
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TomMan71
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Re: [REQ] Two maps

Post by TomMan71 » 27 May 2009, 13:44

I have added some more stuff, is this better?
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How should I know if it works? That's what beta testers are for. I only coded it.
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fate
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Re: [REQ] Two maps

Post by fate » 27 May 2009, 19:35

TomMan,

this room is too big; I was hoping for something much smaller (somewhere between 5 and two dozen walkable squares, to give you a rough idea) Also, the carpet wouldn't work-- the cave should look completely untouched by humans (or other creatures.)

I wasn't sure from your first image what it was representing-- it looked a bit like the outline of a very small cave with very odd-looking tiles. Sorry about the confusion!

Thanks for the start, though! :-)

-- fate
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Re: [REQ] Two maps

Post by TomMan71 » 27 May 2009, 20:20

Ok, I'll make it a lot smaller. Can I just ask: Where is this map going to go in the world?
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Re: [REQ] Two maps

Post by fate » 28 May 2009, 06:27

TomMan,

it's going to be an `undisclosed underground location', crucial to a certain quest. :->

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Re: [REQ] Two maps

Post by Rotonen » 28 May 2009, 09:27

TomMan71 wrote:I am going to make Map #1. This is my idea, what do you think?
It's a brown hockey rink.
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Re: [REQ] Two maps

Post by Doulos » 29 May 2009, 16:20

Rotonen wrote:
TomMan71 wrote:I am going to make Map #1. This is my idea, what do you think?
It's a brown hockey rink.
LOL!! Funny because it's sorta true.

Just a quick comment: Plant life is absolutely dependent on light sources. If the caves have an artificial light source, such as the burning lamps of spider/shortsword cave south of Tulimshar, then lichen and moss may well develop within these caves.

;-)
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Re: [REQ] Two maps

Post by Superkoop » 10 Jun 2009, 01:14

Fate,
I haven't had a lot of time recently, but I made some time to work on straight edges/diagonals. I hope you find it to be a bit better. I also fixed some layer issues.

I was thinking of taking away the upper map, unless you wanted to keep it for the oval map you were going for. I wasn't sure what you mean about adding a visible entrance arch from the caveX2 set, did you want a long tunnel going from one to the other?

Also, I removed the wetwalls - because when I tested the map the water wasn't animated; I don't think I know how to do the whole animated tiles thing right. Either way, I'm not a big fan of the animated wetwalls in their current state, they just look strange. . .

I'll make a minimap when you think the general walls are fine (and when we decide what to do with the upper map) - and when you get the tileset done for the fungus and such, I'll finish this.

.tmx
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Re: [REQ] Two maps

Post by octalot » 10 Jun 2009, 10:10

Superkoop wrote:Also, I removed the wetwalls - because when I tested the map the water wasn't animated; I don't think I know how to do the whole animated tiles thing right. Either way, I'm not a big fan of the animated wetwalls in their current state, they just look strange. . .
Not easy at the moment. The trick is to open maps/012-3.tmx in a text editor and replace your map's animated water <tileset> section with 012-3's; however don't replace the line that has <tileset ... firstgid=...> on it.
I agree that the current wetwalls look odd.
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Re: [REQ] Two maps

Post by Crush » 10 Jun 2009, 13:39

Superkoop wrote:Also, I removed the wetwalls - because when I tested the map the water wasn't animated;
Animation is a tileset property you have to set:
http://wiki.themanaworld.org/index.php/ ... ated_tiles
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Re: [REQ] Two maps

Post by Superkoop » 10 Jun 2009, 23:20

Well that sure clears up a lot of my confusion! :) I'll consider re-adding some animated wetwalls when Fate finishes the Fungus tileset.
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Re: [REQ] Two maps

Post by fate » 16 Jun 2009, 07:49

Hi,

the fungus tileset should be finished now, I hope-- I didn't get too much feedback but I hope that that means that it's good to go. ;-)

Let me know if you can think of ways to improve it while you're using it!

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Re: [REQ] Two maps

Post by TomMan71 » 14 Sep 2009, 19:02

Wow! Sorry, I somehow managed to forget about what I was doing with the map. I'm very sorry and is the map still needed.
How should I know if it works? That's what beta testers are for. I only coded it.
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Re: [REQ] Two maps

Post by fate » 14 Sep 2009, 19:05

TomMan71,

yes, both of the requested maps are still needed.

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Re: [REQ] Two maps

Post by TomMan71 » 15 Sep 2009, 16:19

Ok! I will work on the map i originally requested, sorry about not doing anything for so long.
How should I know if it works? That's what beta testers are for. I only coded it.
-- Attributed to Linus Torvalds, somewhere in a posting
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