[REQ] Grass in cave tile set

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meway
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Re: [REQ] Grass in cave tile set

Post by meway » 19 May 2009, 04:07

me either mostly lime stone and such but the front of them almost always do
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Re: [REQ] Grass in cave tile set

Post by EJlol » 19 May 2009, 08:17

The grass looks kinda squary.
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Re: [REQ] Grass in cave tile set

Post by adamaix » 19 May 2009, 12:24

Wow, the moss on the bricks really do make a big difference. I can somehow imagine an underground tomb with that tile in it.

Or a particularly musty path leading up to an ancient incan or east-indian temple in the jungle.
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Re: [REQ] Grass in cave tile set

Post by meway » 19 May 2009, 15:48

I added some moss to the bricks and made a round set of the moss.
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Re: [REQ] Grass in cave tile set

Post by Crush » 19 May 2009, 16:01

The contrast is too high, so they will clash with every sprite and object above them. The texture doesn't look much like moss but rather like random noise.
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Re: [REQ] Grass in cave tile set

Post by John P » 19 May 2009, 16:31

Yeah, Meway, that set is attractive, but I don't picture it in a cave. I picture ancient jungle ruins.
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Re: [REQ] Grass in cave tile set

Post by Crush » 19 May 2009, 16:36

Oh: and perfect circles are just as unnatural as perfect straight lines and should be avoided in natural environments.
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Re: [REQ] Grass in cave tile set

Post by meway » 19 May 2009, 16:40

ya your rite i will fix the contrast and the noise //making a new set similar to that
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Re: [REQ] Grass in cave tile set

Post by adamaix » 19 May 2009, 16:47

im very excited about the mossy bricks, though (*^â–½^*)
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Re: [REQ] Grass in cave tile set

Post by Crush » 19 May 2009, 16:50

The bricks with the moss could be the beginning of a forest ruin tileset.
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Re: [REQ] Grass in cave tile set

Post by Kage » 19 May 2009, 21:09

Im sorry if it doesn't make much sense to have grass in a cave. But it will make more sense if you understood the reason I needed it.

Moss would work. It just needs to be plants and green stuff.
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Re: [REQ] Grass in cave tile set

Post by Crush » 19 May 2009, 21:16

Kage, we can not work properly when we keep secrets from contributors. You can not expect people to create what you need when you don't give them all the necessary information. This is both counter-productive from the practical as well as the psychological point of view.

Please don't be so afraid of spoiling new content. When people read the dev forums its their own fault.
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Re: [REQ] Grass in cave tile set

Post by meway » 19 May 2009, 21:59

or you can you know like pm me as im the one contributing lol
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Re: [REQ] Grass in cave tile set

Post by adamaix » 19 May 2009, 22:12

that's why there exist a particular channel with this topic "By being here, you accept that you may be exposed to spoilers and that you will not let them leave this channel without permission"
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Re: [REQ] Grass in cave tile set

Post by octalot » 19 May 2009, 22:26

adamaix wrote:In most classic games I've played, greenish caves traditionally have these hanging "green leavy curtain-like" things hanging on the cave walls. i can't find a picture though, but i'll look and edit my post.
I haven't finished it, and haven't worked on it in a while, but this old topic may be of interest: http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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