reflection engine?

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meway
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reflection engine?

Post by meway » 22 May 2009, 15:44

is there a way to make the particle ingine reflect a players image? on the ice areas? This could improve the way the ice cave looks cause i want to make the floor a reflected image of the cealing
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Re: reflection engine?

Post by Crush » 22 May 2009, 15:57

This is nothing the particle engine can or should be doing. The particle engine is for drawing particles and not a general purpose everything-but-a-kitchen-sink graphic effect system.

But when someone has an idea how reflections could be done in a flexible and performance-considerate way I am all for it.
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Re: reflection engine?

Post by meway » 22 May 2009, 16:21

what about it being cliant side were when on that map you c your person reflected beneath your feat but has a lighter shade to him so he blends with the ice. idk how you could make it work but i figured someone may. guess we got to find out :/
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Re: reflection engine?

Post by Crush » 22 May 2009, 16:23

I made a mockup how it would look when all sprites would be mirrored at their feet. As you can see there are severe perspective issues. The only way to solve these issues would be to redraw all objects from a different perspective.
mirror-mockup.png
mirror-mockup.png (26.74 KiB) Viewed 1526 times
I am sorry, but I am afraid there isn't much hope for your idea.
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Re: reflection engine?

Post by meway » 22 May 2009, 16:33

so i c :(. well it was an idea. unless someone whants to redraw them :)
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Re: reflection engine?

Post by Jaxad0127 » 22 May 2009, 16:33

Crush wrote:I made a mockup how it would look when all sprites would be mirrored at their feet. As you can see there are severe perspective issues. The only way to solve these issues would be to redraw all objects from a different perspective.
mirror-mockup.png
I am sorry, but I am afraid there isn't much hope for your idea.
There are also alignment issues. Reflections should touch (or atleast not be so obviously far away).
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Re: reflection engine?

Post by meway » 22 May 2009, 16:40

i noticed that to but still could it work if it was alterd were the angles were backwords?
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Re: reflection engine?

Post by Crush » 22 May 2009, 16:48

The alignment could theoretically be fixed, but there is no technical solution for the perspective issues.
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Re: reflection engine?

Post by meway » 22 May 2009, 17:03

Is it relly that bad reflections are funny things print that out and take a mirror to the image and examin how it reflects IRL you c the same prespective in the reflection dont you?
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Re: reflection engine?

Post by Jaxad0127 » 22 May 2009, 17:19

meway wrote:Is it relly that bad reflections are funny things print that out and take a mirror to the image and examin how it reflects IRL you c the same prespective in the reflection dont you?
Try putting something else near a mirror. Notice that the object and it's reflection aren't identical. The reflection shows a different side of the object then what you see directly.
Crush wrote:The alignment could theoretically be fixed, but there is no technical solution for the perspective issues.
Sprite positioning is bad at the moment anyways. Until that is fixed, reflection will always be off unless we do expensive calculations.
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Re: reflection engine?

Post by meway » 22 May 2009, 17:49

k it would still be nice if we could figure out a way
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Re: reflection engine?

Post by Rotonen » 23 May 2009, 01:09

At the moment we have more important issues to solve. Both technically and artwise.

If we at any point happen to find ourselves without anything critical to do for the project, we can look into this.
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Re: reflection engine?

Post by meway » 27 May 2009, 07:29

wait whats technically wrong with tmw now? and dont just say everything XD
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Re: reflection engine?

Post by Turmfalke » 27 May 2009, 13:03

we still use the wrong server.
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Re: reflection engine?

Post by Rotonen » 28 May 2009, 09:19

Technically the better way of saying it is that there is no TMW yet.
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