Graveyard wall

All development of pixel art and graphics
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yosuhara
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Re: Graveyard wall

Post by yosuhara » 21 Aug 2009, 22:48

meway wrote:what about the filigree dose not fit and why dose the solid arch not fit it has obvious metal support underneath... and there is no other filigree if all were working on is a door and an arch i could make a new one.
Edit:also it is not a finished peace and its already being judged :( you cant see the unshaded brownish lines inside?
and one of the main aspects of posting pictures in graphics development section is to receive feedback or to "judge" those pictures if you want to put it that way...
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meway
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Re: Graveyard wall

Post by meway » 22 Aug 2009, 05:46

i was just being dumb :lol: but still crush i could make a new style fence?
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Crush
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Re: Graveyard wall

Post by Crush » 22 Aug 2009, 12:00

Sure you could make a fence in a different style, but not for the graveyard. All this has to be finished in a week. There is no time for a big redesign.
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Re: Graveyard wall

Post by meway » 23 Aug 2009, 00:56

i wouldn't have asked if i didn't have one started :P idk i might post it we will c when i finish got to get this crappy computer up and running anyway you can always do an update and or add another graveyard somewhere else like lets say on an island that is in the middle of the otion that you have to take a bridge to get to. :lol: idk
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Re: Graveyard wall

Post by Spit23 » 23 Aug 2009, 03:21

I finished it up but I'm not quite sure about the texture of the spirals and how they work on different backrounds.
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Ces
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Re: Graveyard wall

Post by Ces » 23 Aug 2009, 09:36

Spit23 wrote:I finished it up but I'm not quite sure about the texture of the spirals and how they work on different backrounds.
A quick, crude and quite silly test. :roll:

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Crush
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Re: Graveyard wall

Post by Crush » 23 Aug 2009, 17:51

Spit23 wrote:I finished it up but I'm not quite sure about the texture of the spirals and how they work on different backrounds.
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Bought!
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Re: Graveyard wall

Post by Crush » 24 Aug 2009, 21:12

In the end I realized I couldn't do without a 1x tileset for some small stuff:
Woodland_graveyard_ground.png
Woodland_graveyard_ground.png (27.66 KiB) Viewed 1414 times
In action:
graveyard-rubble.png
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Re: Graveyard wall

Post by Spit23 » 24 Aug 2009, 21:35

I edited the church/crypt building, maybe it could be useful for the graveyard map:

old version:

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new version:

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alternative version:

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Crush
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Re: Graveyard wall

Post by Crush » 24 Aug 2009, 21:57

Looks great:
crypt2.png
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The colored glass doesn't work for an outdoor tileset. Colored glass only appears that colorful when it is backlit.
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Re: Graveyard wall

Post by Spit23 » 24 Aug 2009, 22:41

I recolered the stone walls to match better to the graveyard walls:
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The Scarlet Rhus
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Re: Graveyard wall

Post by The Scarlet Rhus » 24 Aug 2009, 22:58

It looks brilliant. However - the top roof. There's some kind of stone walls running through that half-way up, I think. I'm not sure what those are... if it's another kind of wall higher up, running through the roof - as I said I thought it was - then the perspective is wrong. They should be longer, coming higher up. If this makes sense. And, of course, if that's what they're supposed to be...
At the front end of the wall the top is about 1 1/3 cursor-lengths (my cursor anyway) from the bottom wall, but at the back end, it is jut 1 cursor-length.

~please correct me if I'm wrong...
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Re: Graveyard wall

Post by yosuhara » 24 Aug 2009, 23:12

I tried to sketch out an idea for open grave...
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Re: Graveyard wall

Post by The Scarlet Rhus » 24 Aug 2009, 23:23

Nice, but Crush posted this earler - you will notice the open grave:

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~there's a fresh one and an open one...
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Re: Graveyard wall

Post by Crush » 24 Aug 2009, 23:24

The open grave I made isn't one of my best works, so when someone makes an adequate replacement WHICH DOES NOT REQUIRE REMAPPING I would be happy about it. But something is wrong about the perspective in yosuharas.
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