Graveyard wall

All development of pixel art and graphics
John P
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Re: Graveyard wall

Post by John P » Tue May 26, 2009 8:52 am

its perfect. next tile.
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meway
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Re: Graveyard wall

Post by meway » Tue May 26, 2009 1:49 pm

no its almost perfect -.-
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Crush
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Re: Graveyard wall

Post by Crush » Tue May 26, 2009 3:18 pm

You are both wrong. There is still a lot to do and the top surfaces are the least concern.
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adamaix
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Re: Graveyard wall

Post by adamaix » Tue May 26, 2009 3:56 pm

you all a bunch of perfectionists :P
John P
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Re: Graveyard wall

Post by John P » Tue May 26, 2009 5:23 pm

adamaix wrote:you all a bunch of perfectionists :P
+1
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Balthazaar
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Re: Graveyard wall

Post by Balthazaar » Tue May 26, 2009 5:42 pm

Looking good Crush. Maybe try adding a lighter color in the marble veins to make em stand out a little more and look more natural.

Also just a suggestion maybe alternate the posts and use the large ones at the ends and the smaller ones in the middle. For instance maybe using a large post then the two smaller ones then the large one. Might be a problem tho doing this with the size constraints just an idea.

Keep up the good work. :)
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fate
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Re: Graveyard wall

Post by fate » Tue May 26, 2009 5:59 pm

Crush,

for an old, abandoned cemetery, both the marble and the metal look very clean and polished (no moss, stains, ...). Perhaps going for a black cast-iron look for the metal parts might help? You might also want to consider adding cracks to the posts.

-- fate
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Crush
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Re: Graveyard wall

Post by Crush » Tue May 26, 2009 6:04 pm

fate wrote:Crush,

for an old, abandoned cemetery, both the marble and the metal look very clean and polished (no moss, stains, ...). Perhaps going for a black cast-iron look for the metal parts might help? You might also want to consider adding cracks to the posts.
That's exactly what I meant with my post "There is still a lot to do and the top surfaces are the least concern."
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Re: Graveyard wall

Post by meway » Tue May 26, 2009 7:04 pm

temprary fix hows this?
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temp fix
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Crush
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Re: Graveyard wall

Post by Crush » Wed May 27, 2009 3:16 am

Much worse. You removed the anti-aliasing and replaced it by some strange anti-anti-aliasing. Maybe you read a tutorial about selective outlining and tried to apply it. Selective outlining should only be used for sprites.
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Re: Graveyard wall

Post by meway » Wed May 27, 2009 7:17 am

omg wtf is wrong with that fence XD i dont know what happen there lmao im not worried about it relly omg lmao rofl look how bad thats fudged up
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Crush
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Re: Graveyard wall

Post by Crush » Wed May 27, 2009 1:14 pm

Did you use MS Paint or some other low-end image manipulation program which can't handle alpha transparency?
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Re: Graveyard wall

Post by Crush » Wed May 27, 2009 6:08 pm

I wanted to try a rusty copper look for the fence (copper rust is blue-greenish) but the result could also be interpreted as rusty iron with moss. What do you think about it?
fence-wide-rustycopper.png
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Crush
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Re: Graveyard wall

Post by Crush » Wed May 27, 2009 8:14 pm

Vertical fences in the first preliminary mapping test. The stones are placeholders and should be replaced by proper tombstones.
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adamaix
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Re: Graveyard wall

Post by adamaix » Wed May 27, 2009 8:22 pm

The black fence looks nice and ominous. Rotenen I'm impressed, you certainly do have an eye for colors.

Crush, this set is looking awesome!
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