Question re: Forest-Cover tileset (moved from wrong group)

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aroleon
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Question re: Forest-Cover tileset (moved from wrong group)

Post by aroleon » Sat May 23, 2009 10:34 am

Is this tileset intended to be used as groundcover; ivy perhaps, as in the left-hand picture (where the entire tileset can be walked on)?

Or as a tree crown canopy in an impenetrable forest, as in the right (where the entire forest would be collision-blocked)?
test-forest.jpg
test-forest.jpg (192.04 KiB) Viewed 579 times
Or do I get to choose?

thanks,

aro
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Jaxad0127
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Re: Question re: Forest-Cover tileset (moved from wrong group)

Post by Jaxad0127 » Sat May 23, 2009 3:02 pm

I'd rather see it used as the former. For the latter, just place a lot of those trees.
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Rotonen
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Re: Question re: Forest-Cover tileset (moved from wrong group)

Post by Rotonen » Sat May 23, 2009 5:29 pm

Where'd those non-integrating trees pop out of?

Also does not really work as top growth due to being griddy. Somehow when it is on the ground level the effect seems less obvious.

Nice birch or willow trunks, though.
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aroleon
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Re: Question re: Forest-Cover tileset (moved from wrong group)

Post by aroleon » Tue May 26, 2009 1:30 pm

Rotonen wrote:Where'd those non-integrating trees pop out of?
They're a new tileset that I've been using for new woodland maps (see more at http://forums.themanaworld.org/viewtopi ... =13&t=6755 -- I've taken over this mapping job).
Also does not really work as top growth due to being griddy. Somehow when it is on the ground level the effect seems less obvious.

Nice birch or willow trunks, though.
I can't take credit for the artwork, unfortunately :)

OK, I'm using it as ivy/groundcover for the forest.

thanks,

aro
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