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Graveyard Track
Posted: 24 May 2009, 21:56
by feline monstrosity
Here is the first draft of a track for the graveyard map as requested in this thread:
http://forums.themanaworld.org/viewtopi ... =13&t=6837
At the moment it's quite short, just over 1:30 mins. I don't know how long tracks for TMW usually are so please tell me if this is long enough.
I'm not so good at making tracks loop so please comment on that too.
Download:
MP3 |
OGG
(Only the .ogg is loopable).
Re: Graveyard Track
Posted: 25 May 2009, 16:58
by feline monstrosity
Just updated it: made the initial "creepy" loop strings instead of clarinet because it sounds creepier and just generally better.
Download
@Crush: I just listened to your concept track and it's really good. I've gone for quite a different style - yours is a lot more upbeat and a little bit retro whereas I tried to make mine as spooky as possible and also tried to use as few synthesisers as possible. Both tracks give quite different moods to the map. What do you think?
Re: Graveyard Track
Posted: 25 May 2009, 18:01
by Crush
I like the second version much better than the first one.
When having the choice I would prefer to use your music for a dungeon instead of using it for an overworld map, but it would work for the graveyard, too.
Re: Graveyard Track
Posted: 28 May 2009, 01:12
by Fother
Agree. It makes me want to start working on a catacomb/crypt set to compliment the graveyard area.
feline monstrosity, it'd be lovely if you happened to make another version of this with a slightly more over world feel.

Re: Graveyard Track
Posted: 28 May 2009, 10:20
by feline monstrosity
I'm not at home at the moment but I'll certainly be able to do that next week.
Re: Graveyard Track
Posted: 22 Jun 2009, 08:16
by feline monstrosity
Just to let you know I haven't abandoned this project. My internet has been down for the last five days (I'm posting from college) but as soon as it's up I'll post what I've done.
EDIT: Here it is. Any feedback is appreciated. I don't feel this is up to standard yet but I can't pinpoint what needs improving.
Re: Graveyard Track
Posted: 10 Jul 2009, 16:11
by feline monstrosity
I'm bumping this topic because the development of the rest of the graveyard area is nearly finished and I'd like to know if any more work needs to be done on this track.
Compared to the Woodland and Cave tracks it's at least a minute shorter than each and the Woodland one is significantly more varied (lack of variation in the Cave track is made up for by the fact that it's really catchy

). Sound-wise I tried to make it fit in as well as possible.
Re: Graveyard Track
Posted: 10 Jul 2009, 16:51
by Crush
As you know you are not the only person who created a soundtrack for this area. I will open a new topic to discuss which one to use.
Re: Graveyard Track
Posted: 10 Jul 2009, 17:04
by Kill3rZ
First @25 seconds - excellent, creepy, mysterious beginning.
25-50 - the instrument is right, but the 4 time repetitions tend to be a little annoying. Maybe you can alternate something there.
50-1:10 - the organ is excellent. You can even leave the background as it is in this segment.
1:10-1:25 - nothing wrong there
1:25-1:45 - OK
1:45-2:00 - Very nice church bell effect.
2:00-2:25 - The broken-rhythm (I lack the English musical vocabulary) is a bit sloppy. I think you should change it or drop it.
2:25- the end - Nothing wrong.
Good work over all. I really like it.
Re: Graveyard Track
Posted: 10 Jul 2009, 18:43
by feline monstrosity
Thanks for the feedback.

I've already changed the broken rhythm thing - I agree it didn't really work out. Not sure about the four-times-repeating oboe though. I tried changing it but nothing else I did seemed to work, and I never felt there was anything wrong with it myself.
Please post in Crush's "Which graveyard track?" topic.
Re: Graveyard Track
Posted: 10 Jul 2009, 19:26
by Kill3rZ
Yeah, I listened to it again. I guess you can leave the oboe as it is. It's pretty well resolved by the instruments that you introduced later on.
Re: Graveyard Track
Posted: 17 Sep 2009, 19:20
by feline monstrosity
Kill3rZ wrote:2:00-2:25 - The broken-rhythm (I lack the English musical vocabulary) is a bit sloppy. I think you should change it or drop it.
Ces wrote:(My main issue is that I would like to hear some more variance to the background strings, a couple of notes up and down in a slight melody perhaps.)
I have replaced the broken rhythm bit with a variation in the strings. Then I extended it by copy-pasting the whole thing and adding drums to the second half (perhaps this was a little lazy

. If you think it's necessary I'll extend it properly). Please feedback the changes I've made.
It's too big to attatch to this post so here's a download link:
clicky
Re: Graveyard Track
Posted: 29 Oct 2009, 02:38
by Nadja
am gonna throw my hat in the ring on this one and offer an alternative track to be used or to be used in conjunction or whatever, I've played games with areas with multiple bgm, anyways track is going to be based around the H. Chappell classic muzak track, "The Gonk." Instantly recognizable to any fan of the original Romero Dawn of the Dead. Should have a rough cut up within a couple of days depending on my out of game duties.
Not trying to step on any toes I like the current track but it sort of blands out.
Re: Graveyard Track
Posted: 29 Oct 2009, 08:19
by Crush
Thanks for your effort, Nadja.
Nadja wrote: track is going to be based around the H. Chappell classic muzak track, "The Gonk." Instantly recognizable to any fan of the original Romero Dawn of the Dead.
Is this composition in the public domain? For legal reasons we can not include anything in the game which might violates copyrights of 3rd parties. This also includes uses which fall under "fair use" legislations in some parts of the world.
Re: Graveyard Track
Posted: 29 Oct 2009, 09:30
by Nadja
the track is fair use