Underwater map?

Content and general development discussion, including maps, quests, and server code from the development team.

Underwater map?

Yes
27
56%
No
1
2%
Maybe later
9
19%
Implement it NOW!
8
17%
NO WAY!
3
6%
 
Total votes: 48
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Meepit Man
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Underwater map?

Post by Meepit Man » Tue May 26, 2009 11:12 am

:idea: Do you think that an underwater map would be a good idea :?:
In the overlay, you could put a transparent water type thing.
Then, just design maps as normal.
But with trees being coral etc.
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Re: Underwater map?

Post by Leo » Tue May 26, 2009 11:44 am

Woah, that'd be cool! :o (I voted yes) :P
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Kage
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Re: Underwater map?

Post by Kage » Tue May 26, 2009 11:47 am

World Purposed on http://wiki.themanaworld.org/index.php/Geography (for TMWServ) has ideas for a underwater maps, and a sky maps
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Crush
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Re: Underwater map?

Post by Crush » Tue May 26, 2009 12:13 pm

An underwater scenario would be a nice addition to the game. Does anyone feel like coordinating the effort? I am currently busy with the graveyard and afterwards I want to concentrate on TMWServ development.
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fate
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Re: Underwater map?

Post by fate » Tue May 26, 2009 12:18 pm

Hi,

this requires some tileset additions first, I'd say, though it would be very interesting to have. The new poison particle effect could be adjusted slightly to give a `breathing underwater' effect, and we could add a potion or spell to permit underwater breathing.

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Re: Underwater map?

Post by aroleon » Tue May 26, 2009 12:54 pm

Sounds cool. You could have an ambient layer, like in Sandstorm, but with ocean currents and fish and bubbles and stuff...

Would the players swim? (How?) Or would they walk like a deep-sea diver with one of these helmets:
images.jpeg
googled for "diving helmet", this came up at the top of the list
images.jpeg (3.84 KiB) Viewed 1420 times
How would players get to the underwater map? Warp with a magic spell, like in the Wizard's cottage?

Please, please, stay away from "inspiration" like Star Wars, the Abyss, and, um, that Star-Trek-underwater show. What was it called again?

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Re: Underwater map?

Post by Meepit Man » Tue May 26, 2009 11:02 pm

Well, you could have a cave with puddles (water you can walk in) and at the end a giant puddle. You walk into it and you are warped to it! (this was mostly aroleon's idea. I'm his real life friend)
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Re: Underwater map?

Post by Superkoop » Tue May 26, 2009 11:56 pm

I think it's a great idea, however it would require many new tiles, along with more monsters because most of the present monsters wouldn't be underwater monsters, however slimes would work probably.

Because I'm pretty certain that what we have now wouldn't look the best with just a water overlay, we would need tiles designed to be underwater for it to look good.
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Re: Underwater map?

Post by aroleon » Wed May 27, 2009 12:09 am

Superkoop wrote:Because I'm pretty certain that what we have now wouldn't look the best with just a water overlay, we would need tiles designed to be underwater for it to look good.
I concur with my learned colleague.

I'll have a go at tilesets when I've finished my current mapping tasks; but it'll be a while.

aro
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Re: Underwater map?

Post by Ben141 » Wed May 27, 2009 12:34 am

Erm, yeah, sounds good. Slimes would probably work, maybe maggots could be redesigned a bit, and we could probably use the desert tilesets to start off with.
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Re: Underwater map?

Post by Jaxad0127 » Wed May 27, 2009 1:50 am

Ben141 wrote:Erm, yeah, sounds good. Slimes would probably work, maybe maggots could be redesigned a bit, and we could probably use the desert tilesets to start off with.
Many of the desert tiles need to be redone.
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Re: Underwater map?

Post by Rotonen » Wed May 27, 2009 2:26 am

aroleon wrote:Would the players swim? (How?) Or would they walk like a deep-sea diver with one of these helmets:
The helmets and walking are the only option not requiring extra work for the playerset and all equipmentsets.
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Re: Underwater map?

Post by Goku » Wed May 27, 2009 2:56 am

That's how I thought it would be, but swimming players would be nice. I haven't played any mmorpg that had a feature like that.
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Crush
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Re: Underwater map?

Post by Crush » Wed May 27, 2009 3:11 am

Ben141 wrote:Erm, yeah, sounds good. Slimes would probably work, maybe maggots could be redesigned a bit, and we could probably use the desert tilesets to start off with.
There are so many possible water lifeforms and all are very easy to animate compared to land lifeforms.
Goku wrote:That's how I thought it would be, but swimming players would be nice.
I don't think that it would add much gameplay to justify the additional playerset frames (remember: every additional frame increases the work required for armor)
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Re: Underwater map?

Post by skipy » Sun Jul 26, 2009 1:19 am

Underwater map is a grate idea ...i vote (yes)

may be one of the awesome pixel-arty can whip up cool new monsters like (jelly-fish , eels ,urchin ,sting-ray ,lamp-fish ,crabs ,lobsters, sea-weed, squid ,sharks ,clams, puffer-fish ,pirrahna and a sword-fish)

fun maps that would be great to see mite be (sunken-ship ,octopus"s garden ,ruins ,shell-town and open flat ocean floor) ..a way of controlling the borders in such places could be thick weed or maybe a havey current........

well thats my 2 gp
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