Underwater map?

Content and general development discussion, including maps, quests, and server code from the development team.

Underwater map?

Yes
27
56%
No
1
2%
Maybe later
9
19%
Implement it NOW!
8
17%
NO WAY!
3
6%
 
Total votes: 48
Turmfalke
Novice
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Re: Underwater map?

Post by Turmfalke » 26 Jul 2009, 13:50

Crush wrote:
Goku wrote:That's how I thought it would be, but swimming players would be nice.
I don't think that it would add much gameplay to justify the additional playerset frames (remember: every additional frame increases the work required for armor)
I want to see you swiming with a warlord plate mail, a warlord helmet and a steel shield. :mrgreen:

We could save a lot of work by limit swimming to special swimwear.
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kasra5004
Peon
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Posts: 26
Joined: 11 Jul 2009, 16:33

Re: Underwater map?

Post by kasra5004 » 26 Jul 2009, 16:11

I don`t really see it necessary to put so much time on swimming-It`s a lot of work, attack animations , swim animations with all armors .- I think it`s better to omit the swimming part.Walking is better, I think. U know something like deep-sea explorers.
John P
Novice
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Posts: 271
Joined: 19 Apr 2009, 01:55

Re: Underwater map?

Post by John P » 26 Jul 2009, 19:41

so... artist volunteers?

sandy and rock floor
ground objects (starfish, coral, plants, etc)
monsters and creatures
Tritan underwater city buildings (this is your chance to do some concept art!)

They already have most of the Tritan sprite sheet (although it isnt the cool segmented sprites): http://forums.themanaworld.org/viewtopi ... lit=tritan

Thank you talented people!
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