Graveyard Tombstones

All development of pixel art and graphics
Savi
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Re: Graveyard Tombstones

Post by Savi » 04 Jul 2009, 01:53

You could add a few flowers on some of the plots.
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Crush
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Re: Graveyard Tombstones

Post by Crush » 04 Jul 2009, 02:00

Nah, flowers would make the place look less creepy.
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Black Don
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Re: Graveyard Tombstones

Post by Black Don » 04 Jul 2009, 15:22

Crush wrote:Nah, flowers would make the place look less creepy.
but more plant life would help spruce it up some. How about the thorn plants from the New Forest title set work?


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Re: Graveyard Tombstones

Post by John P » 05 Jul 2009, 23:07

+1 request dirt or grass mounds to place with gravestones
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Jaxad0127
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Re: Graveyard Tombstones

Post by Jaxad0127 » 06 Jul 2009, 02:10

Crush wrote:Nah, flowers would make the place look less creepy.
Dead flowers?
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Savi
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Re: Graveyard Tombstones

Post by Savi » 06 Jul 2009, 03:44

Oooh, good idea Jaxed. How about a few spider webs?
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kasra5004
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Re: Graveyard Tombstones

Post by kasra5004 » 13 Jul 2009, 14:40

U know , the grass is sort of unreal.It should ahve a lot of holes, so the color should be different in some parts.anyway the topic is about tombstones... as i see they are good except one of `em which is like a box or something!

It`ll be good if u add some bones and skulls near some of `em.
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Re: Graveyard Tombstones

Post by Enchilado! » 09 Aug 2009, 14:49

The wall tiles need some grass in front of them. It looks like some giant just dropped them there on the grass.

~I could try that while I'm away... if you've not done it already.
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Crush
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Re: Graveyard Tombstones

Post by Crush » 18 Aug 2009, 20:47

The last thing on my must-have list are open graves. Here is my take on it. I am not that happy with it yet. So constructive criticism would be appreciated.
open-grave-test.png
open-grave-test.png (22.17 KiB) Viewed 893 times
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Black Don
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Re: Graveyard Tombstones

Post by Black Don » 18 Aug 2009, 20:54

Crush wrote:The last thing on my must-have list are open graves. Here is my take on it. I am not that happy with it yet. So constructive criticism would be appreciated.
open-grave-test.png
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I think the freshly dug and open graves might look a little better if they were a little wider to better match the head stones.
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Re: Graveyard Tombstones

Post by meway » 18 Aug 2009, 22:54

i would use fother_j skeleton sprite sheet to see how big to make the dirt patches also the could use a little more mud type style vs sand can i say tirds on the forum cause that's what they look like now.
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Re: Graveyard Tombstones

Post by Black Don » 18 Aug 2009, 22:58

meway wrote:i would use fother_j skeleton sprite sheet to see how big to make the dirt patches also the could use a little more mud type style vs sand can i say tirds on the forum cause that's what they look like now.
And a grave can be bigger because of the use of some sort of coffin but I don't know if that is the direction people want to go.
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Re: Graveyard Tombstones

Post by John P » 19 Aug 2009, 00:53

On that same line, the open caskets themselves might be remnant, whether in the holes or above ground near the graves.

Or perhaps Mana Worldians don't use caskets...
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Re: Graveyard Tombstones

Post by Rotonen » 19 Aug 2009, 11:20

Let's do a grass mound for the graves instead?

Also that dirt road should be redone instead of spreading it around by abusing it.
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Re: Graveyard Tombstones

Post by John P » 21 Aug 2009, 02:51

grass mound is a very cool idea, i'd love to see it. Definitely must have forcefully-open graves though.
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