Winter Town

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t3st3r
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Re: Winter Town

Post by t3st3r » 11 Jun 2009, 20:45

Crush wrote:
Savi wrote:ice skull
Monique wrote:Jacko-Frost
anotherone wrote:red slimes.
Coolkid 782 wrote:icebats
Come on, guys! Don't you have any really new ideas for monsters which go beyond recycling what we already have?
How about ghosts? They're basically very hard to strike with a mechanical damage (hitting air is really hard) but could suffer from magic. And uhm, their animations probably can be shamelessly "borrowed" from "Battle for Wesnoth" (it's GPLed :mrgreen:). Though this is a bit opposite to initial post, sorry.

There could also be another kind of monsters as well. Maybe some dragons or similar magic creatures? (with magic nature) so they have a good resistance to magic attacks and even maybe some magic counter-attacks so it would be much smarter to use swords instead.
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Crush
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Re: Winter Town

Post by Crush » 11 Jun 2009, 21:16

t3st3r wrote:And uhm, their animations probably can be shamelessly "borrowed" from "Battle for Wesnoth" (it's GPLed :mrgreen:). Though this is a bit opposite to initial post, sorry.
*sigh* We already went through with this. The Wesnoth sprites have a different style, different scale, different perspective and too few animation phases.
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t3st3r
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Re: Winter Town

Post by t3st3r » 13 Jun 2009, 06:00

Crush wrote:sigh* We already went through with this. The Wesnoth sprites have a different style, different scale, different perspective and too few animation phases.
Uhm, looks like you're more familiar with technical details - it was just some idea. Possibly stupid enough (about "borrowing") :wink:. But still as for me, it will be great if there will be ghosts. Also, uhm, how about some skeletons? Those are always making gameplay more funny and I's seen 'em in multiple games :wink:.
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Re: Winter Town

Post by EJlol » 14 Jun 2009, 00:00

*sigh* http://forums.themanaworld.org/viewtopic.php?f=8&t=5855 Just give them some time to release it ingame.
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Re: Winter Town

Post by knulfine » 14 Jun 2009, 13:50

I like the idea of a magic free zone. Even if I am heading to become a pure magic-character. I can totally understand that some people don't wanna see others practicing their magic everywhere.

some ideas:
- a little area where you can't walk normal but slide a bit (frozen lake or something) with some monsters on it
- a new big boss -> a walking christmas tree which throws little presents at you.
- a new big boss -> a snowman or yeti or something like that which throws snowballs at you
- Is it possible to make an animation like rain just with snow flake... So there would be some snowflakes floating around. Not too much because of lag. Just a few. (So no cloud animation there but snowflakes)

EDIT:
I just gave it a try to create the two "big boss"-ideas. I don't know how to make them move so it's just two pictures I made with gimp.
Attachments
xmastree.png
bad christmas tree. Out of it's mouth came the presents which hit you
xmastree.png (25.9 KiB) Viewed 1136 times
frosty-bad.png
frosty the badman :D He'd slide on the ground and throw snowballs at you.
frosty-bad.png (16.8 KiB) Viewed 1138 times
Last edited by knulfine on 14 Jun 2009, 16:11, edited 1 time in total.
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Re: Winter Town

Post by Savi » 14 Jun 2009, 16:11

You could do an attacking christmas tree similar to the way the flower attacks. The top of the tree would attack players and throw stars or garland.
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Re: Winter Town

Post by knulfine » 14 Jun 2009, 16:14

Oh no... my bad bosses look cute... :lol:
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Magic limitations... hm... why not? :)

Post by t3st3r » 15 Jun 2009, 13:52

EJlol wrote:*sigh* http://forums.themanaworld.org/viewtopic.php?f=8&t=5855 Just give them some time to release it ingame.
Sounds promising :wink:

Btw, about limiting magic... it could be a good idea to limit some magic types or levels on some (not very common) types of terrain, etc. Uhm, let's say, something similar to "cursed ground" in HMM games - in HMM you can't cast anything (except very few basic spells) when fighting on "cursed ground" terrain, this virtually eliminates magic usage (due to lack of useful spells to cast) and does not looks artificial, etc. Also, it could be a good idea to create few "opposite" areas where "magic flows in the air" so wizards can cast magic more efficiently and/or at reduced costs in such areas (let's say, double efficiency, etc). These could be for example, some areas nearly mana seed, etc (where magic should flow in the air for sure).

Do not know if these ideas are stupid or maybe too hard to implement. I guess it could be fairly easy to implement such system as server-side scripts in way similar to some already existing spells checking their coordinates + some tilesets reflecting special areas, but I have no idea if this will harm server performance, etc.

P.S. yes, I got some very basic ideas on how magic handled right now by eAthena. I was constantly failing on some quest for a numerous tries (old tree in a desert) and this forced me to look into server-side sources to check if my actions were correct and I'm doing things properly for the quest and what's the hell is going on, as some kind of last resort. Btw, devs may want to see bug 733 in bug tracker, it has been marked as "private" by me for some reasons and all this mess caused me to try to "use source, Luke" after many fruitless attempts to complete quest by fair means :mrgreen: (and as extra bonus I has figured out that I tried to do right things as well as that magic could be sensitive to it's coordinates, though I never managed to see how this works, probably due to lack of luck in spellcasting and some excessive luck in getting weird issues reported in the bug 733).
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Re: Winter Town

Post by Fother » 20 Jun 2009, 23:10

Gouki,
I've been working on a snow wolf sprite slowly... and I should probably post a thread with the line art to give some other artists something to finish out or to redo all together (technically I'm aiming to make it re-colorable for other uses... but Lora Tay does mention snow wolves in game).

There's been talk of modeling a snow man monster in this thread after the existing jack-o monster... If one is made, it hopefully is made from scratch to retain more variety within the game... this one sounds fun to make, so I'd expect someone to jump on starting this. It's a great opportunity for begging pixel artists (just watch out for pillow shading! You'll want to look that up, because I can tell you now that will be a hazard on making this monster for beginners!)

Modanung started a yeti like sprite a while back, please check earlier in this thread for it, and if you're interested in helping flesh out the remainder of it's sheet, please check with him to ensure he doesn't have plans to continue it first (so we're not overlapping efforts). It's a nice little sprite that would give Nivalis (the snow town) additional character.

I also started a seagull for Tulimshar's sea port area.. but I might not work on these more until we start focusing on the Trade/Port towns. It would be nice to see some ice fowl of some kind (but hopefully not a direct "Penguin" something more creative would be cool).

Just IMO. :D
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Re: Winter Town

Post by pateame » 24 Jun 2009, 14:04

Its true, Iceland is abandoned since Spock and Kirk landed there.
I like the Modanung's Yeti monster because is similar to fluffy fur, so we could use that fur to create
winter clothes or do some quest there. I wish somebody complete it, or create a new monster using that base.
I try to do something with it (on front view looks like a dog :? )
ImageImage
But its really hard to draw small fluffy things, im sure that Modanung can help better with that work.
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Re: Winter Town

Post by culikr » 12 Jul 2009, 23:06

Hi Why not add some snow birds on the are. better
One element type for each area
For example the desert could have an earth bird. and the beach an fire one

Regards
Luiz
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