[WIP] Some SFX

All aspects of development related to audio and sound.
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feline monstrosity
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[WIP] Some SFX

Post by feline monstrosity » 05 Jun 2009, 11:58

I just checked out this page: http://wiki.themanaworld.org/index.php/SFX and made a few that were missing.

I've done attack sounds for the poison and fire skulls and a sound effect for cutting plants/herbs.
Attachments
Plant hit.ogg
For cutting plants
(10.01 KiB) Downloaded 83 times
Poison attack.ogg
For poison skulls
(6.86 KiB) Downloaded 76 times
Fire attack.ogg
For fire skulls
(8.22 KiB) Downloaded 89 times
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Re: [WIP] Some SFX

Post by feline monstrosity » 05 Jun 2009, 12:16

I created this whilst trying to make a swing ound for the sword, but I'm not sure if it sounds exactly like a swing.
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swing.ogg
(5.72 KiB) Downloaded 80 times
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Re: [WIP] Some SFX

Post by Kage » 14 Jun 2009, 02:30

fire attack sounds like someone is blowing into a mic
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Re: [WIP] Some SFX

Post by krazyjakee » 16 Jun 2009, 22:24

plant hit is someone closing a pair of scissors. lol
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Re: [WIP] Some SFX

Post by dariunas » 16 Jun 2009, 23:54

feline monstrosity wrote:I created this whilst trying to make a swing ound for the sword, but I'm not sure if it sounds exactly like a swing.
Poison FX is good. The swing sounds more like a connecting hit as there's a thud in it... (see attached pic) deleting this portion that's highlighted will take away the sense of impact that's currently present. I would also experiment with EQ to see what sounds best...?

The Fire Attack is a good capture and the right approach I think, depending on the graphical representation of the action. Might be good to create a pitch rise and fall in the middle of the file at the loud point? This gives it a bit more dynamic.
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Swing.jpg
Swing.jpg (39.1 KiB) Viewed 2947 times
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Re: [WIP] Some SFX

Post by feline monstrosity » 22 Jun 2009, 09:15

I'm very new at making sound effects, so I definitely need to work on my technique. :lol:
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Re: [WIP] Some SFX

Post by Rotonen » 22 Jun 2009, 11:02

We're lacking a huge amount of sound effects in the game. Any work on them is very much appreciated.

Designing the usage of the effects is an another question, though. (A cluttered soundscape is a horrible experience to the players.)
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Re: [WIP] Some SFX

Post by dariunas » 22 Jun 2009, 13:47

feline monstrosity wrote:I'm very new at making sound effects, so I definitely need to work on my technique. :lol:
Hey, it's a very good first attempt. My first attempts weren't great and I'm also relatively new, just started looking at this around the beginning of the year.

But I happen to have a wealth of good texts on hand on the subject which I've been delving into when I get the chance. For me, the trickiest part isn't making the sound, but deciding what the best type of sound is to accompany the action in question, you can take it so many different directions... :shock:
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Re: [WIP] Some SFX

Post by Rotonen » 22 Jun 2009, 16:28

The sound documentaries included in the Lord of the Rings movies DVDs are an ear opening watch.
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Re: [WIP] Some SFX

Post by feline monstrosity » 22 Jun 2009, 18:09

I read a few guides on the internet before making these. I'll try and check out those documentaries.
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Re: [WIP] Some SFX

Post by krazyjakee » 23 Jun 2009, 00:50

I posted a patch on mantis with sfx on it, ready to go, can someone implement before its outdated.

http://mantis.themanaworld.org/view.php?id=732
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Re: [WIP] Some SFX

Post by Jaxad0127 » 23 Jun 2009, 04:41

There seems to be a problem with that patch. First off, it's missing your email. Second, we do prefer real names, though we won't force it. Third, we've had problems applying it.

Can you add your email and remake the patch?
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Re: [WIP] Some SFX

Post by krazyjakee » 25 Jun 2009, 18:32

tell me how to fix it as the patching process is a little over-complicated.
Last edited by krazyjakee on 25 Jun 2009, 20:52, edited 1 time in total.
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Re: [WIP] Some SFX

Post by Jaxad0127 » 25 Jun 2009, 19:01

krazyjakee wrote:well it was nice hanging round for a while. If the contribution process is this over-complicated then i'm afraid i just can't be bothered. I'm a sound engineer, not a programmer, thanks. bye all!
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Re: [WIP] Some SFX

Post by Turmfalke » 25 Jun 2009, 22:13

git config --global user.email your@email
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