Village in the Swamps

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Enchilado!
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Village in the Swamps

Post by Enchilado! » 11 Jun 2009, 05:10

I'm currently making (or was making) a village set in a swamp, with the green swamp water all around and bridges between a few islands. I've used the same building tileset as Hurnscald, and the trees are all the typical woodland trees.
Also, I don't know if there's even any need for a swamp village.
However, if you devs out there think a swamp village would do well, any ideas on good tilesets for the trees? Or hey, pixel artists - I'm no good at that. If you've got no project, maybe you could work on some tiles for the swamps?
A few ideas of mine for the village (please, people, tell me what you like and what you don't):

A large market-place with plenty of stalls selling various items for various prices.
Three pubs/inns, all arguing and saying they have the best price.
A well-stocked Apothecary, with a resident Druid.
A maze east of the village with mossy stone walls. This maze leads to a sacred area part of some magic quest. Or possibly there is a monster dropping magical items which is only found at the centre of the maze. Or there is a portal in the centre leading somewhere else. Whatever.
A small port with Cap'n Swashlebuckle McHearty selling various fish and baits (if fishing is introduced).
A few unique monsters - Swamp Slimes, Sludge Nymphs, Toad...

So, if any pixel artists are interested, tiles would be needed for:
Stilted, moss-dripping, rotten-wood houses (optional stilts, so that can be in or out of the swamp) with very tall pointed thatch roofs and round windows;
Tall, spindly, mossy, leafless trees with ground and swamp bases;
Crumbled, rocky, mossy walls with corners, intersections and crossroads;
Overgrown, root-covered paths;
Broken, rotten bridges;
Market stalls with torn canvas roofs over them.

If anyone can supply any of these of other swampy graphics, that'd be wonderful. Also please tell me if a swamp village is a good idea. And take a look at this picture to get an idea of what it might look like:

http://wiki.themanaworld.org/index.php/ ... lemire.png

~liking swamps a lot,
Enchilado



EDIT: I seem to have posted this twice. Sorry, admins.
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Crush
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Re: Village in the Swamps

Post by Crush » 11 Jun 2009, 06:28

Sorry, but a swamp village is not planned at the moment.

Before you start with a new map you should look for map requests on the content development forum or ask on #tmw-content on irc.freenode.net if there are any needed maps. When you create a map which has not been requested the chances of ever getting it ingame are very low because it is very unlikely that it fits in the world development plan.
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Re: Village in the Swamps

Post by Enchilado! » 12 Jun 2009, 01:45

I started making it months ago, and I think it was Freeyorp said just to make it and then see. But okay - are there any places that need to made at the moment? I'm best at maps, I think. Pixel art I'm horrendous at and code I don't have a clue how to do. Mapping I can do, I think. Also - trees puzzled me at first in map-making, because I couldn't figure out the layers. Then I realised I could put each level of the tree on a different layer, T - B, T - M and T - T (or whatever). Is this how it's done normally?
Where do I find out what maps are needed?
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Re: Village in the Swamps

Post by Superkoop » 12 Jun 2009, 02:26

Enchilado! wrote: Also - trees puzzled me at first in map-making, because I couldn't figure out the layers. Then I realised I could put each level of the tree on a different layer, T - B, T - M and T - T (or whatever). Is this how it's done normally?
Trees all go on the Fringe layer (the layer above ground) with few exceptions; the trees are done by importing the tilesets to their respective size. Normally the tilesets are imported as 32x32 tiles, however many of the tilesets need to be larger vertically, those are defined by their naming scheme with X2, X3, etc. Which means that the height will have to be multiplied by that particular number, ie X2==32x2=64, so the X2 sets would have to be defined as having a height of 64 instead.
See: http://wiki.themanaworld.org/index.php/ ... ized_tiles
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Re: Village in the Swamps

Post by Crush » 12 Jun 2009, 02:41

Enchilado, I would recommend you to read the whole article Superkoop linked to, as I can tell from the screenshot you posted that you made at least two more errors.

Regarding open mapping tasks: We currently have multiple world expansion projects running in parallel but they all found their mappers as far as I know. Starting another project now would most likely overstain our capacities and result in one or more projects biting the dust.
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Re: Village in the Swamps

Post by Rotonen » 13 Jun 2009, 15:13

Also we really do not have the tilesets to pull off a proper swamp village.
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Re: Village in the Swamps

Post by Enchilado! » 14 Jun 2009, 02:10

If all trees are placed on the same layer, how do we have one tree in front of another?

EDIT:
Also, I'm sure I read that article because I remember some of it, however I don't remember reading about the over-sized tiles. Maybe I thought I was too smart to bother with that, and skipped it.

~I'll make sure to read that whole article,
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Re: Village in the Swamps

Post by Crush » 14 Jun 2009, 03:25

Enchilado! wrote:If all trees are placed on the same layer, how do we have one tree in front of another?
The drawing order is from back to front. So the oversized tiles in the front are drawn over those in the back.
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