[WIP] Lizard/Dino monster

All development of pixel art and graphics
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Re: [WIP] Lizard/Dino monster

Post by Crush » Fri Jun 19, 2009 12:03 am

kr0n05931 wrote:[FND]?
Crush wrote:For added flexibility I would suggest to remove the fire from the attack animation to replace it with a particle effect and make all the red parts dyeable.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
pateame

Re: [WIP] Lizard/Dino monster

Post by pateame » Fri Jun 19, 2009 2:06 pm

There's the dyeable version of monster with death pose, no flames and xml included.
Image
Hex-recolor combination for the old darkred palette

Code: Select all

<sprite>monster-lizard.xml|#673132,923F42,CD5961,E163A4,ffffff</sprite>
And some test with grass snake colors
Image

Code: Select all

<sprite>monster-lizard.xml|#205839,60a65d,80dba9,92F9C0,ffffff</sprite>
I dont know how to add the flame as particle on attack, so I will need help on that part. Sure that lots of fixes will come after this (as fix outline on front and back view, fix legs for 45º on side views, set correct frames speed on mob_DB.txt and etceteras).. kawabonga! :shock:
User avatar
kr0n05931
Warrior
Warrior
Posts: 652
Joined: Sat Jul 26, 2008 2:59 am
Location: United Socialist States of America
Contact:

Re: [WIP] Lizard/Dino monster

Post by kr0n05931 » Fri Jun 19, 2009 5:35 pm

Very nice, but you need to make his head in the first two rows less flat by putting some light on it, imo.
Lazy bum.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: [WIP] Lizard/Dino monster

Post by Rotonen » Sun Jun 21, 2009 6:31 pm

No one else finds the front view disturbingly boxy and square? (Also somewhat applies to the back view, but much much less.)
This message used to be meaningful.
pateame

Re: [WIP] Lizard/Dino monster

Post by pateame » Mon Jun 22, 2009 1:24 am

disturbingly boxy and square is the magic word :) .
Im trying to redraw the head and fix the outlines to add more curves. Im really slow doing all on kpaint instead gimp, but there's a idea of how it currently looks on fixes.
Fix all sure will take more time than draw it, Its work in "progress".

Image
Last edited by pateame on Tue Jun 23, 2009 6:22 pm, edited 3 times in total.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: [WIP] Lizard/Dino monster

Post by Rotonen » Mon Jun 22, 2009 11:04 am

Much better. Now only the snout(?) looks a bit made out of metal plates due to the sharpness of the corners there.
This message used to be meaningful.
User avatar
feline monstrosity
Novice
Novice
Posts: 430
Joined: Sun Apr 27, 2008 3:08 pm
Location: Wales, UK

Re: [WIP] Lizard/Dino monster

Post by feline monstrosity » Tue Jun 23, 2009 5:40 pm

AWESOME! I love that sprite, this monster is going to kick ass!

Shouldn't the fire from his attack disappear in the direction it's being shot rather than get sucked back into it's mouth. It looks a bit weird like that.
~Feline Monstrosity
pateame

Re: [WIP] Lizard/Dino monster

Post by pateame » Tue Jun 23, 2009 6:22 pm

On spritesheet Im currently working without fire attack flames. There's the last try with some fixes added:
Image

But I keep the flame on another version just for testing because I dont know how to add it as particle. ¿Where can I found an example of particles over monster for eAthena?, ¿or is that only TMWServ stuff?
With flames:
Image
I was thinking on add a new rest positions with some natural movement as eat grass, blink or move the tail, also fix whatever be posted here as suggestion of course.
User avatar
Kage
Warrior
Warrior
Posts: 927
Joined: Sat May 02, 2009 7:12 pm

Re: [WIP] Lizard/Dino monster

Post by Kage » Tue Jun 23, 2009 8:41 pm

If you want, put the flame attack on another sheet and we can layer it for now, until we get support for monster attack particles on eA
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: [WIP] Lizard/Dino monster

Post by Rotonen » Tue Jun 23, 2009 11:45 pm

What's with the tilting of the head in the up/downwards animations?
This message used to be meaningful.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Re: [WIP] Lizard/Dino monster

Post by Crush » Wed Jun 24, 2009 2:14 pm

Kage just implemented particle effects for monster attacks on the eAthena client. But the normal user who doesn't use git and a compiler will of course not be able to see it before the next update.
Attachments
firelizard-particle.png
firelizard-particle.png (10.84 KiB) Viewed 2470 times
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: [WIP] Lizard/Dino monster

Post by Rotonen » Thu Jun 25, 2009 9:35 am

That flame is an equal downgrade from the pixel flame look as the one on Wesnoth was when the dragon breath was "upgraded" there.
This message used to be meaningful.
User avatar
Kage
Warrior
Warrior
Posts: 927
Joined: Sat May 02, 2009 7:12 pm

Re: [WIP] Lizard/Dino monster

Post by Kage » Thu Jun 25, 2009 2:45 pm

Rotonen wrote:That flame is an equal downgrade from the pixel flame look as the one on Wesnoth was when the dragon breath was "upgraded" there.
You do you mean? The particle flame is awesome!
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: [WIP] Lizard/Dino monster

Post by Rotonen » Sat Jun 27, 2009 1:13 am

But not pixel art.
This message used to be meaningful.
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

Re: [WIP] Lizard/Dino monster

Post by Len » Tue Jun 30, 2009 1:41 am

New monster very good idea
Actually it is an old monster sheet that was unfinished (its nice to see the “collection of forgotten stuff” is actually working)
Image
Pixel Battalion
Post Reply