Should TMW use British English or American English?

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Should TMW use British English or American English?

British English
18
43%
American English
18
43%
Ænglisc
3
7%
Middle English
3
7%
 
Total votes: 42
Pandemonium
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Re: Should TMW use British English or American English?

Post by Pandemonium » Mon Jun 22, 2009 3:00 pm

Crush wrote:
Pandemonium wrote:So if its for NPC text, it shouldn't be a big deal at all... As for you programming just add a ";American English" or ";British English" even ":Aussie English" at the top of your code so any one looking at it after you will know going in to it what to exspect, language wise.
Wish it would be so easy...

Code interoperability is the key.

It is really annoying when you write code like

Code: Select all

object->setColor(col);
which fails to compile and after a half hour of troubleshooting you realize that the guy who wrote the class of Object named the method setColour.

Even more awkward situations arrive when you use classes from people with different dialects together:

Code: Select all

object->setColour(otherObject->getColor());
So there is no multilingual compiler?
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Jaxad0127
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Re: Should TMW use British English or American English?

Post by Jaxad0127 » Mon Jun 22, 2009 3:41 pm

Pandemonium wrote:So there is no multilingual compiler?
Color and Colour are different strings, so no, compilers won't let you use them interchangeably.
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Re: Should TMW use British English or American English?

Post by Habari » Mon Jun 22, 2009 4:55 pm

THis poll is missing some options:
1.Canadian English
2.Irish English
3.Australian English
4.NZ English
I will vote when the poll respects all the different options,
By the way my vote goes to Jamaican English :lol:
this is a stupiz thread

PD:
coulor- :D color- :lol:
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Re: Should TMW use British English or American English?

Post by BrandeX » Thu Jun 25, 2009 2:18 pm

Habari wrote: coulor- :D color- :lol:
See, USA spellings are simpler, and less likely for people to make errors like above. Also like it or not, in computers/online 70 to 80% of content is in English, and it is mostly American English. As an ESL instructor in China, many students claim to find British variations more difficult to understand. Also, here is an article with more information on the topic.
http://www.prospect.org/cs/articles?art ... ak_english
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Re: Should TMW use British English or American English?

Post by Jaxad0127 » Thu Jun 25, 2009 2:59 pm

BrandeX wrote:
Habari wrote: coulor- :D color- :lol:
See, USA spellings are simpler, and less likely for people to make errors like above. Also like it or not, in computers/online 70 to 80% of content is in English, and it is mostly American English. As an ESL instructor in China, many students claim to find British variations more difficult to understand. Also, here is an article with more information on the topic.
http://www.prospect.org/cs/articles?art ... ak_english
http://en.wikipedia.org/wiki/File:Engli ... dified.svg
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Re: Should TMW use British English or American English?

Post by adamaix » Sat Jun 27, 2009 2:10 pm

BrandeX wrote:
Habari wrote: coulor- :D color- :lol:
See, USA spellings are simpler, and less likely for people to make errors like above. Also like it or not, in computers/online 70 to 80% of content is in English, and it is mostly American English. As an ESL instructor in China, many students claim to find British variations more difficult to understand. Also, here is an article with more information on the topic.
http://www.prospect.org/cs/articles?art ... ak_english
Welcome and congratulations on not only your first post but your first *vote* as well :)

I really don't see the problem if we go either way. As far as I'm concerned there are more important things than discussing the differences and merits of two dialects which are in any case mutually understandable. If the importance of this does not exceed the constraints of our current developers time, then just implement it the way everyone else does, en_US and en_UK language files for NPC scripts. It is my humble opinion that the NPC scripts should maintain the British version of English, which I can assure you is not only more concise and true to its etymological heritage but is also considered an authoritative resource base for all child branches. That being said, we should still have respect for other languages/dialects/religions/race/cultures and it would be downright dehumanizing to humiliate a given civilization and their people based on the pretext of popularity, global propaganda and a multitude of other angles previously specified, some of which, to my dismay, appears to be abhorring distasteful.

I've mentioned before that the dialects in question are mutually understandable, and many would agree that it would be relatively easy to stick to one dialect over another. With that in mind, its no big deal if the NPC scripts follow various dialects, however, a consensus needs to be reached for the dialect of the source code. I feel, that is a topic for the developers that work on the source code and not the public at large.

There should be an expiration date when the votes are tallied and a final consensus reached.

+1 British English
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Re: Should TMW use British English or American English?

Post by Doulos » Sat Jun 27, 2009 5:08 pm

Habari wrote:THis poll is missing some options:
1.Canadian English
2.Irish English
3.Australian English
4.NZ English
I will vote when the poll respects all the different options,
By the way my vote goes to Jamaican English :lol:
this is a stupiz thread

PD:
coulor- :D color- :lol:
By the way, Habari, it's not
this is a stupiz thread
it's
this is a stoopiz thread
There! I think that's the American spelling.

+1 Esperanto
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Re: Should TMW use British English or American English?

Post by CapitanAwesome » Sun Jun 28, 2009 2:12 am

OK, now for a slightly more serious reply to this thread.

I think there are two sides to this discussion.

CODE
All code should be made to a standard, for this, I think American English would be the better, as for the most part (AFAIK), most other scripting/code languages utilise American English as a base.

NPC DIALOG
NPC dialog shouldnt matter what dialect they use, providing that all the dialog for a particular NPC is the same.

Sound fair enough!
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Re: Should TMW use British English or American English?

Post by adamaix » Sun Jun 28, 2009 1:24 pm

All in favour? (or should I say favor?)

Good, then its settled, end of topic.
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Re: Should TMW use British English or American English?

Post by Jaxad0127 » Sun Jun 28, 2009 5:22 pm

adamaix wrote:All in favour? (or should I say favor?)

Good, then its settled, end of topic.
Settled on what?
CapitanAwesome wrote:NPC DIALOG
NPC dialog shouldnt matter what dialect they use, providing that all the dialog for a particular NPC is the same.

Sound fair enough!
Yes. We already vary the NPCs somewhat.
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Re: Should TMW use British English or American English?

Post by adamaix » Sun Jun 28, 2009 6:42 pm

jaxad0127 wrote:
adamaix wrote:All in favour? (or should I say favor?)

Good, then its settled, end of topic.
Settled on what?
Hi Jax*, note our resident game master's post. Come to think of it, it is the game masters responsibility to influence topics relating to game experience. NPC dialects is one of them, I would imagine.
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Re: Should TMW use British English or American English?

Post by Superkoop » Sun Jun 28, 2009 7:03 pm

adamaix wrote:
jaxad0127 wrote:
adamaix wrote:All in favour? (or should I say favor?)

Good, then its settled, end of topic.
Settled on what?
Hi Jax*, note our resident game master's post. Come to think of it, it is the game masters responsibility to influence topics relating to game experience. NPC dialects is one of them, I would imagine.
Actually, I believe the issue is not so much relating to the game experience as it is to how TMW is programmed. IMHO what English dialect the NPCs use is not too important, so long as it matches the personality of the NPC. i.e. Old English Gentleman (British) speaking in Aussie English wouldn't be appropriate.

So the issue is something the code developers would have to decide upon; it's not something anyone else has much of a right to say about - it won't affect them either way. However my opinion lies with the graph Jax posted.
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Re: Should TMW use British English or American English?

Post by Jaxad0127 » Sun Jun 28, 2009 7:39 pm

adamaix wrote:
jaxad0127 wrote:
adamaix wrote:All in favour? (or should I say favor?)

Good, then its settled, end of topic.
Settled on what?
Hi Jax*, note our resident game master's post. Come to think of it, it is the game masters responsibility to influence topics relating to game experience. NPC dialects is one of them, I would imagine.
GMs enforce game rules, not develop game content.
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Re: Should TMW use British English or American English?

Post by Len » Tue Jun 30, 2009 6:54 am

Ben141 wrote:Use klingon!
HIja'! (yes)

Heghlu'meH QaQ jajvam
(it is a good day to die)
:wink:
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Re: Should TMW use British English or American English?

Post by sakasurf » Tue Jun 30, 2009 7:25 am

im not voting, i will just speak english.
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