[FND] New Apple

All development of pixel art and graphics
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 07:17
Location: Lurking in the shadows

Re: [FND] New Apple

Post by Len » 12 Jul 2009, 21:35

peavey wrote:
Len wrote::shock: should have kept that apple to myself
why? You don't want to share anything with TMW any longer since you made your fork?
:lol: Na just wasn't expecting it
Image
Pixel Battalion
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: [WIP] New Apple

Post by Rotonen » 20 Jul 2009, 20:23

kr0n05931 wrote:It's not that I didn't want to do it, it's that I got 20 comments for different things, and got sent back to square one.
On an open forum you will always get this. You have to learn to ignore 99% of it and only take the feedback of people who actually seem to know what they're saying. Sometimes that means even I can be ignored if you believe you're right.

Do it on your own and prove everyone wrong.
This message used to be meaningful.
User avatar
kr0n05931
Warrior
Warrior
Posts: 652
Joined: 26 Jul 2008, 02:59
Location: United Socialist States of America
Contact:

Re: [FND] New Apple

Post by kr0n05931 » 30 Jul 2009, 06:39

Just something that I'd like to quote for our two giant egoed developers:
Jetrel@Wesnoth wrote: Artists need authority over art:
You may have very strong opinions about the visual look of your game. If you're not doing any of the work on the art, though, you need to shelve these opinions. Your artists will usually only enjoy their own style of art, and they're not being paid to make stuff for your game, they're only doing it because they enjoy it. Either you do it their way, or you don't get art. This is categorically different from commercial games. You're not their boss, you don't get to tell them what to do. Artists need to have complete carte-blanche over the art; in exactly the same way that you, the programmer, have complete authority over what language to use and what coding-style to employ. You'd be rightly incensed if they told you to change those, and any case of you telling them to alter their work for reasons of style is a violation of the things that make the work enjoyable. No enjoyment, means no artist.
http://www.wesnoth.org/forum/viewtopic.php?f=13&t=26396

*cough*
Lazy bum.
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 17:31

Re: [FND] New Apple

Post by Wombat » 30 Jul 2009, 06:55

Grant, since you aren't leaving, why don't you bury the hatchet?

Your apple and Len's apple are both good examples of green apples. I've heard numerous times that artists are in charge of their art from developers. If people are giving criticisms, they might think there might be "more" that could be done, but that doesn't mean what you are doing is unsatisfactory. You threw your hands up. Why not just say your apple is done, stamp this topic as [FND] and let the devs or whomever decide if they want to use it or not? That might save stress between you and your online buddies. ;)
Current character is "Abolish".
User avatar
adamaix
Novice
Novice
Posts: 200
Joined: 08 Apr 2009, 23:25
Location: A secret garden hidden deep in the woods of Hurnscald

Re: [FND] New Apple

Post by adamaix » 01 Aug 2009, 22:23

apple-green.png
apple-green.png (2.98 KiB) Viewed 649 times
apple-red.png
apple-red.png (3.03 KiB) Viewed 649 times
It's GPL artwork, /usr/local/share/pixmap
Inkweaver
Novice
Novice
Posts: 171
Joined: 10 Mar 2009, 16:13

Re: [FND] New Apple

Post by Inkweaver » 01 Aug 2009, 22:40

adamaix wrote:
apple-green.png
apple-red.png
It's GPL artwork, /usr/local/share/pixmap
I doesn't fit the style of the game though. The original posters apple is better in that respect.
User avatar
Black Don
Warrior
Warrior
Posts: 660
Joined: 06 Feb 2008, 22:30

Re: [FND] New Apple

Post by Black Don » 02 Aug 2009, 15:44

Inkweaver wrote:
adamaix wrote:
apple-green.png
apple-red.png
It's GPL artwork, /usr/local/share/pixmap
I doesn't fit the style of the game though. The original posters apple is better in that respect.
and they're the completely the wrong perspective. I think Len's apple is being used so this topic is done.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Locked