[FND] New Apple

All development of pixel art and graphics
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Len
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Re: [FND] New Apple

Post by Len » Sun Jul 12, 2009 9:35 pm

peavey wrote:
Len wrote::shock: should have kept that apple to myself
why? You don't want to share anything with TMW any longer since you made your fork?
:lol: Na just wasn't expecting it
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Rotonen
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Re: [WIP] New Apple

Post by Rotonen » Mon Jul 20, 2009 8:23 pm

kr0n05931 wrote:It's not that I didn't want to do it, it's that I got 20 comments for different things, and got sent back to square one.
On an open forum you will always get this. You have to learn to ignore 99% of it and only take the feedback of people who actually seem to know what they're saying. Sometimes that means even I can be ignored if you believe you're right.

Do it on your own and prove everyone wrong.
This message used to be meaningful.
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kr0n05931
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Re: [FND] New Apple

Post by kr0n05931 » Thu Jul 30, 2009 6:39 am

Just something that I'd like to quote for our two giant egoed developers:
Jetrel@Wesnoth wrote: Artists need authority over art:
You may have very strong opinions about the visual look of your game. If you're not doing any of the work on the art, though, you need to shelve these opinions. Your artists will usually only enjoy their own style of art, and they're not being paid to make stuff for your game, they're only doing it because they enjoy it. Either you do it their way, or you don't get art. This is categorically different from commercial games. You're not their boss, you don't get to tell them what to do. Artists need to have complete carte-blanche over the art; in exactly the same way that you, the programmer, have complete authority over what language to use and what coding-style to employ. You'd be rightly incensed if they told you to change those, and any case of you telling them to alter their work for reasons of style is a violation of the things that make the work enjoyable. No enjoyment, means no artist.
http://www.wesnoth.org/forum/viewtopic.php?f=13&t=26396

*cough*
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Wombat
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Re: [FND] New Apple

Post by Wombat » Thu Jul 30, 2009 6:55 am

Grant, since you aren't leaving, why don't you bury the hatchet?

Your apple and Len's apple are both good examples of green apples. I've heard numerous times that artists are in charge of their art from developers. If people are giving criticisms, they might think there might be "more" that could be done, but that doesn't mean what you are doing is unsatisfactory. You threw your hands up. Why not just say your apple is done, stamp this topic as [FND] and let the devs or whomever decide if they want to use it or not? That might save stress between you and your online buddies. ;)
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adamaix
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Re: [FND] New Apple

Post by adamaix » Sat Aug 01, 2009 10:23 pm

apple-green.png
apple-green.png (2.98 KiB) Viewed 606 times
apple-red.png
apple-red.png (3.03 KiB) Viewed 606 times
It's GPL artwork, /usr/local/share/pixmap
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Re: [FND] New Apple

Post by Inkweaver » Sat Aug 01, 2009 10:40 pm

adamaix wrote:
apple-green.png
apple-red.png
It's GPL artwork, /usr/local/share/pixmap
I doesn't fit the style of the game though. The original posters apple is better in that respect.
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Re: [FND] New Apple

Post by Black Don » Sun Aug 02, 2009 3:44 pm

Inkweaver wrote:
adamaix wrote:
apple-green.png
apple-red.png
It's GPL artwork, /usr/local/share/pixmap
I doesn't fit the style of the game though. The original posters apple is better in that respect.
and they're the completely the wrong perspective. I think Len's apple is being used so this topic is done.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
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