client-side aliases for the chat/commands
Posted: 08 Jul 2009, 11:02
My proposal is to allow the creation of aliases for the chat system.. so that, for example, you type the following:
And then the next time you type "prty" in the chat box it will perform the command "/create My-party-name" which is much easy to type.
Or you can also put things like..
for quickly sending messages of text in the middle of a battle.
Also this would be a nice thing for performing some spells that might be too long to type in some situations. I do like the current magic system where you can cast by typing the name of the spell. I wouldn't like it to be replaced by mouse buttons that you have to click. But I think that having aliases in the game will improve the usability.
The usefulness of aliases will even increase if in the future more commands are added (currently there are some missing ones like /trade, /befriend...)
Also, if custom aliases are implemented there wouldn't be a need for duplicating names for the same command (currently /whisper /w and /msg are all the same thing and they are cluttering the /help list of commands), and some comands whose name is a bit unclear (like /create) could be longer to describe better what the command does (/create-party).
When calling "/alias" without parameters a list of the current aliases might be displayed.
Maybe a graphical interface showing alias/aliased text in a table would be nice, so that the users who don't like to use the command line interface can still use the aliases for spells and messages (which anyway they have to use the text for).
Code: Select all
/alias "prty" "/create My-party-name"
Or you can also put things like..
Code: Select all
/alias "gs" "good shot! :)"
/alias "hl" "heal me, please"
Also this would be a nice thing for performing some spells that might be too long to type in some situations. I do like the current magic system where you can cast by typing the name of the spell. I wouldn't like it to be replaced by mouse buttons that you have to click. But I think that having aliases in the game will improve the usability.
Code: Select all
/alias "spelly" "#really-long-and-hard-to-type-spell-name with-parameters"
Also, if custom aliases are implemented there wouldn't be a need for duplicating names for the same command (currently /whisper /w and /msg are all the same thing and they are cluttering the /help list of commands), and some comands whose name is a bit unclear (like /create) could be longer to describe better what the command does (/create-party).
When calling "/alias" without parameters a list of the current aliases might be displayed.
Maybe a graphical interface showing alias/aliased text in a table would be nice, so that the users who don't like to use the command line interface can still use the aliases for spells and messages (which anyway they have to use the text for).