CONCENTRATION THREAD - Tulimshar, phase 1

Content and general development discussion, including maps, quests, and server code from the development team.
User avatar
Ultim
Novice
Novice
Posts: 230
Joined: Sat Jul 02, 2005 8:20 am
Location: USA
Contact:

Post by Ultim » Thu Aug 25, 2005 8:58 pm

Raise your hand if you think i post too much!

Unconceptualizing the sword and canteen.
Image
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Post by Rotonen » Fri Aug 26, 2005 1:18 pm

I think you've captured the shape of the blade excellently, but the handle and the shading could perhaps use a few "magical touches". What do you think? :)
This message used to be meaningful.
User avatar
Mkael
Peon
Peon
Posts: 7
Joined: Tue Apr 12, 2005 5:24 pm

Post by Mkael » Fri Aug 26, 2005 3:49 pm

Ultim wrote:Unconceptualizing the sword and canteen.
Image
Awesome! The canteen is better than the concept :P

EDIT: Some canine-humanoid concept in addition to the rabbit-like creature I posted earlier:

http://origin.defines.us/concepts/canine.jpg
User avatar
Ultim
Novice
Novice
Posts: 230
Joined: Sat Jul 02, 2005 8:20 am
Location: USA
Contact:

Post by Ultim » Fri Aug 26, 2005 9:14 pm

Yeah i didn't like the concept handle, i don't know why i carried it on. If anyone wants to mess with it, have at it. If not i'll try making it look better a little later on.

edit:
After seeing how the sword looks in-game (pretty awesome), i decided against changing the handle.

double-edit:
Deconceptualizing the rabbit-thingy:
Image
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: Fri May 20, 2005 4:51 pm
Location: Groningen, The Netherlands
Contact:

Post by Modanung » Sat Aug 27, 2005 2:32 pm

Ultim wrote:Image
Very good. Although I think he could be a bit more evil. Broader shoulders, less fluffy, more scruffy.
Maybe longer legs and less torso.
The head should be a bit lower too.
Evil eyes.

Then it's a monster
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: Tue Apr 13, 2004 8:11 pm
Location: Italy
Contact:

Post by ElvenProgrammer » Sat Aug 27, 2005 2:59 pm

I mostly agree with modanung, also ears should be longer and sharper...
User avatar
Ultim
Novice
Novice
Posts: 230
Joined: Sat Jul 02, 2005 8:20 am
Location: USA
Contact:

Post by Ultim » Sat Aug 27, 2005 6:46 pm

That was supposed to be a monster? Like an enemy bad guy monster? Hm. Okay, then. Should i give him generic armor or will he be wearing different types?
Matt
Knight
Knight
Posts: 1746
Joined: Sat Aug 07, 2004 11:47 am
Location: Germany->Bavaria

Post by Matt » Sat Aug 27, 2005 7:01 pm

Well there could be an evil and a good version :)
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: Fri May 20, 2005 4:51 pm
Location: Groningen, The Netherlands
Contact:

Post by Modanung » Sat Aug 27, 2005 8:07 pm

I was thinking of something like this:
Image

Just edited your version, could still use some improvents, I think.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: Tue Apr 13, 2004 8:11 pm
Location: Italy
Contact:

Post by ElvenProgrammer » Sun Aug 28, 2005 7:46 am

You could leave it unarmored for the moment...
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Post by Rotonen » Sun Aug 28, 2005 12:16 pm

Bunny people? O.o Where, when, why? o.O
This message used to be meaningful.
User avatar
ktm
Novice
Novice
Posts: 201
Joined: Thu Jul 14, 2005 10:24 am
Location: Vokietija

Post by ktm » Sun Aug 28, 2005 3:34 pm

oh f*ck, sound the furry alert!
<img src="http://home.att.net/~ltorrance03/furry-parade23.jpg" width=248 height=190>
you trying to turn this into some kind of second furcadia?
User avatar
Ultim
Novice
Novice
Posts: 230
Joined: Sat Jul 02, 2005 8:20 am
Location: USA
Contact:

Post by Ultim » Sun Aug 28, 2005 3:59 pm

Yeah well what's so wrong with furries!


Nah, i'm just kidding. Yeah, this sprite probably will be some kind of wet dream for those creepy, creepy people. But what can you do.

Image
We can use yours or mine or whatever.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Post by Rotonen » Sun Aug 28, 2005 8:53 pm

Well just the concept of some chimera race came out of the blue (at least to me). I guess we can do chimeras too, no objections, we'll just have to have a reason for those to exist in the world.
This message used to be meaningful.
User avatar
ktm
Novice
Novice
Posts: 201
Joined: Thu Jul 14, 2005 10:24 am
Location: Vokietija

Post by ktm » Sun Aug 28, 2005 10:06 pm

they'd be fine if they were shorter, imho. i'd just prefer the monsters not to look too humanoid (unless they're vampires, zombies, bandits, that kind of stuff, of course).
but if you absolutely, positively want to go furry, i'd vote for also adding in other fetishes (rubber nurses, a "/feces" command for the scat lovers (producing edible turds), adults in diapers etc) ;)

btw, if anyone's short on ideas right now, how about something inspired by s.o.m.'s 2nd end boss, that weird fruit salad thingy (it was called "tropicallo" i think)? like, a living cactus, or something that looks like a dropped apple, but bites once you get close...
Post Reply