Choosing Light vs Dark path
Posted: 14 Jul 2009, 18:14
I killed a monster that affected the path of magic I could pursue. I didn't intend to do what I did but it happened.
What if, after awhile you find that the path you chose wasn't right for you? Could there be an NPC where you would be able to change from the path of light to the path of dark or vice versa. To have an NPC that would do this would require a high cost or penalty. It gives any player that did make a mistake the chance to change their path.
Another option if a players was following the dark path and started doing good deed they could then be brought over to the path of light. Or they could do negative things and move to the dark side. This way players would not have a cut and dry choice. Doing enough good deed would get a response from the witch "I see you have been trying to follow the path of light". There has always been good an evil as well as someone trying to sway you towards the other side using temptation or salvation. Sorry, didn't mean to sound like I am preaching, just trying to show reason why there should be an option for change.
Another option would be in future spells that would be neutral where both good and bad could cast them. Casting certain neutral spells to many times could affect the path you want to follow. Path enhanced equipment or weapons you have equipped while following the wrong path would reduce their effectiveness or affect your health. By casting other neutral spells towards the side you have chosen will bring you back to that side and any ill affects would be avoided.
This would become a fight for good vs evil.
What if, after awhile you find that the path you chose wasn't right for you? Could there be an NPC where you would be able to change from the path of light to the path of dark or vice versa. To have an NPC that would do this would require a high cost or penalty. It gives any player that did make a mistake the chance to change their path.
Another option if a players was following the dark path and started doing good deed they could then be brought over to the path of light. Or they could do negative things and move to the dark side. This way players would not have a cut and dry choice. Doing enough good deed would get a response from the witch "I see you have been trying to follow the path of light". There has always been good an evil as well as someone trying to sway you towards the other side using temptation or salvation. Sorry, didn't mean to sound like I am preaching, just trying to show reason why there should be an option for change.
Another option would be in future spells that would be neutral where both good and bad could cast them. Casting certain neutral spells to many times could affect the path you want to follow. Path enhanced equipment or weapons you have equipped while following the wrong path would reduce their effectiveness or affect your health. By casting other neutral spells towards the side you have chosen will bring you back to that side and any ill affects would be avoided.
This would become a fight for good vs evil.