What about the possibility to pvp ?

Got something on your mind about the project? This is the correct place for that.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
Rygan
Peon
Peon
Posts: 8
Joined: 25 Aug 2008, 16:30

Re: What about the possibility to pvp ?

Post by Rygan » 23 Jul 2009, 21:37

Inkweaver wrote:
Nathan2063 wrote:
Make poison skulls have really high dodge so that mages have to fight it and warriors can't touch it, even with 99 dex. Make Fire skulls have really high magic defense so that mages can't even touch them with lightning, even with 99 intelligence.

Then warriors and mages can work together without strife because they won't be stealing each other's exp and killing each others monsters.
You're forgetting a key aspect of mages: Spell components. Do you have any idea how hard it is to collect iron ore to convert into iron powder just to cast a lighting spell? How about amassing sulpher powder and ash? Mage attack spells are very expensive. What does a warrior have to do? Hit it with a stick over and over again.

There isn't a problem. If anything, mages have to work harder to level, because they have to avoid being hit and have to spend most of their game playing time farming for spell components. Which isn't too fun....
User avatar
Goku
Warrior
Warrior
Posts: 925
Joined: 15 Feb 2009, 01:57

Re: What about the possibility to pvp ?

Post by Goku » 27 Jul 2009, 22:47

It will be easier for mages in the future from what I understand. When higher levels of magic come out you won't need components anymore.
IGN - Trunks
Pixel Artist In Training
Work On Forest Armor
And Forest Monster
Post Reply