World building - ALL INTERESTED WRITERS READ AND REPLY

Content and general development discussion, including maps, quests, and server code from the development team.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

World building - ALL INTERESTED WRITERS READ AND REPLY

Post by Rotonen » 03 Jul 2005, 16:23

Read this list: http://themanaworld.org/wiki/index.php/Kingdoms and wonder why there is only one backstory and definition.. :roll:
So it's time for us to start to define the neighbours of Tulimshar.
Please also see this and this.

Bounce around ideas and we'll work together on these. I'd just like to know who are interested at this point.
This message used to be meaningful.
Bear
Novice
Novice
Posts: 281
Joined: 01 Jul 2004, 20:09
Location: Computer
Contact:

re

Post by Bear » 03 Jul 2005, 19:20

hazza, with an imagination equivalent to the pea you eat for dinner! im here to help!
User avatar
Magick
Novice
Novice
Posts: 187
Joined: 26 Feb 2005, 22:35
Location: Michigan
Contact:

Post by Magick » 12 Jul 2005, 04:11

If you could add some inner areas. Like main towns,building's etc. I have an idea for a magic acadamy (wich i would run of course :) ) wich would have people get more into the game. I will explain below:

The area would be a place for younge people who want to be magicians to start out. There you could have a npc that would change you to that class but only if you have a certificate of graduation (given by me) This would take some time to do but some area's and places should be ran like this. Thanks :)

~Magick~
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Post by ElvenProgrammer » 12 Jul 2005, 08:40

We won't have classes and seems too much like RO wizard quest.
User avatar
Berrik
Peon
Peon
Posts: 9
Joined: 12 Jul 2005, 02:20
Location: Düsseldorf - Germany
Contact:

Post by Berrik » 12 Jul 2005, 15:05

we won't have classes? how long? or for ever?
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Post by ElvenProgrammer » 12 Jul 2005, 15:07

With the new server we will have skill based players, so if you want to be a certain class you just have to spend skill points on related skills. I can't say when this will happen though.
User avatar
Berrik
Peon
Peon
Posts: 9
Joined: 12 Jul 2005, 02:20
Location: Düsseldorf - Germany
Contact:

Post by Berrik » 13 Jul 2005, 00:45

Okay i just thought there would never be any classes/other skills in the game :? 8)
Scooterman
Peon
Peon
Posts: 10
Joined: 18 Jul 2005, 02:29

Post by Scooterman » 18 Jul 2005, 04:24

i can help too :)
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 18 Jul 2005, 22:07

It's about time I'd like to see something concrete now that there are a few people interested. We could have an initial thinktank meeting. Feel free to propose dates and times.
This message used to be meaningful.
Bear
Novice
Novice
Posts: 281
Joined: 01 Jul 2004, 20:09
Location: Computer
Contact:

re

Post by Bear » 19 Jul 2005, 17:05

letsee, during summer, im mostly free..... at weekdays at 8:00PM-12:00AM

And weekdays pretty much all day.

But some things may occur last minute :l

Pacific time

here are some things that should be discussed relating to world development.

Areas
Monsters
Items
Economy
Maps
Area History/Ballad
NPCs
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 13 Sep 2005, 01:09

having a skill based system doesn't mean that we can't have a magic academy. it could be a place were people can buy equipment or consumables for spellcasters, where npc's give background information about the nature of magic or give hints how to level up your magic skills and how to use them. it could also be a key location for all kinds of magic related quests.

people could perhaps even become members of the magic academy. not so easy, of course. the academy only takes the most skilled magicans and tests every candidate. being a member doesn't affect your skills or stats but gives you access to some areas of the academy which are usually restricted and other benefits like discount on all items sold at the academy or special quests.

there could be similar organisations as well where a player can become a member to gain benefits. the number of organisations where one can be a member at the same time should be unlimited, but some organisations could be enemies, so that being member of one gives you a disadvantage when dealing with the other and it is impossible to be a member of both.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 13 Sep 2005, 20:00

Yet another thread with low productiveness and offtopic stuff.. :roll:
This message used to be meaningful.
Bear
Novice
Novice
Posts: 281
Joined: 01 Jul 2004, 20:09
Location: Computer
Contact:

Low productive?

Post by Bear » 14 Sep 2005, 00:48

One problem i think thats causing this is an inactive communication method >.>

I think its better to be active in a conversation in mIRC that to post on the forums..
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 14 Sep 2005, 19:10

This calls for an another dictatorian action by Elven.. ;)
This message used to be meaningful.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 14 Sep 2005, 21:58

forums are good for brainstorming but almost useless for decisions.

when you want some good ideas then open a forum thread.

when you want something to be done then ask for volunteers (or make someone volunteer) and let him do it.
Post Reply