[FND] Sailing hats

All development of pixel art and graphics
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Bertram
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Re: [FND] Sailing hats

Post by Bertram » 07 Aug 2009, 14:11

Hi Rotonen,
Rotonen wrote:Most non-pixel artists seriously underestimate the amount of effort going into producing even the tiniest piece of anything.
:arrow: I hope you didn't mean me too, I seriously don't underestimate pixel art because my sister is one, and I can see the endless hours spent on her projects, trying to help her when and where I could. :wink:
I took over to search through the forum to get FND sprites that could be committed, especially to show artist that their work is seen and will be used in-game (I hope)...
In respect for the time spent on a free project.

:D And I'm know I'm not a pixel artist. :)

So if it's told that the first frame can be used as an icon, it's ok!

I just had a doubt about this one, which I found tiny for making an icon from the first frame:
http://forums.themanaworld.org/viewtopic.php?f=8&t=5823

Regards,
pateame

Re: [FND] Sailing hats

Post by pateame » 12 Aug 2009, 15:32

There is some errors on width size for each piece, so it can create a problem coding .XML file. It seems that pieces size/placement isnt the same on all pieces, so they get combined or cutted by .XML placement value.
Its hard to explain, but it happens ingame with a bad sized graphic:
Image

I did the .XML file and fix the sizes on each piece to avoid mix pieces.
There's the fixed files, tested on local:
Image
XML file: head-captain_hat.xml
Image
XML file: head-sailor_hat.xml
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Bertram
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Re: [FND] Sailing hats

Post by Bertram » 12 Aug 2009, 15:57

Hi Pateame,

Thanks a lot, that's one thing less I have to do ;)

I've uploaded your new files.

Regards,
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