Duck monser [FND]

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Bertram
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Re: Duck monser (needs to be over viewed)

Post by Bertram » 15 Aug 2009, 02:40

A few words about it, Rotonen?
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Rotonen
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » 15 Aug 2009, 10:10

No point in getting their productivity stuck on this.

Goes in as soon as someone presents some sensible coloration proposition to use as the default duck.
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » 15 Aug 2009, 14:24

In-game there was a nice idea. Someone saw the duck and asked me: "Can it swim?"

How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?

Also this will probably have to wait for TMWserv for implementation.
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Re: Duck monser (needs to be over viewed)

Post by Jaxad0127 » 15 Aug 2009, 16:34

Rotonen wrote:In-game there was a nice idea. Someone saw the duck and asked me: "Can it swim?"

How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?

Also this will probably have to wait for TMWserv for implementation.
If you don't mind it not moving, we can do an NPC on eAthena.
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Rotonen
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » 15 Aug 2009, 16:47

Or it can have an at least 5x5 tile sized sprite for the NPC for the duck to swim around a bit.
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Re: Duck monser (needs to be over viewed)

Post by Jaxad0127 » 15 Aug 2009, 17:17

Doable. But the graphics would need to be 5x5 tiles. A particle effect might be easier.
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Rotonen
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » 15 Aug 2009, 17:24

Actually, much better of an idea and you can actually make it random.

Too bad we cannot sync all the clients to see the same on eA.
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Re: Duck monser (needs to be over viewed)

Post by Jaxad0127 » 15 Aug 2009, 19:15

We could. Make the particles small things and have a script control them.
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » 15 Aug 2009, 22:13

Anyway, goes in?

(My rant about color choice did not get any support so I consider it overruled.)
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Re: Duck monser [FND]

Post by meway » 21 Aug 2009, 09:44

bump
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Re: Duck monser [FND]

Post by Jumpy » 21 Aug 2009, 14:17

great as usual :) the idea, the pix art and the team work ! glad to see you back all ! :)

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