Duck monser [FND]

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Bertram
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Re: Duck monser (needs to be over viewed)

Post by Bertram » Sat Aug 15, 2009 2:40 am

A few words about it, Rotonen?
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Rotonen
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » Sat Aug 15, 2009 10:10 am

No point in getting their productivity stuck on this.

Goes in as soon as someone presents some sensible coloration proposition to use as the default duck.
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » Sat Aug 15, 2009 2:24 pm

In-game there was a nice idea. Someone saw the duck and asked me: "Can it swim?"

How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?

Also this will probably have to wait for TMWserv for implementation.
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Re: Duck monser (needs to be over viewed)

Post by Jaxad0127 » Sat Aug 15, 2009 4:34 pm

Rotonen wrote:In-game there was a nice idea. Someone saw the duck and asked me: "Can it swim?"

How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?

Also this will probably have to wait for TMWserv for implementation.
If you don't mind it not moving, we can do an NPC on eAthena.
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » Sat Aug 15, 2009 4:47 pm

Or it can have an at least 5x5 tile sized sprite for the NPC for the duck to swim around a bit.
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Re: Duck monser (needs to be over viewed)

Post by Jaxad0127 » Sat Aug 15, 2009 5:17 pm

Doable. But the graphics would need to be 5x5 tiles. A particle effect might be easier.
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Rotonen
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » Sat Aug 15, 2009 5:24 pm

Actually, much better of an idea and you can actually make it random.

Too bad we cannot sync all the clients to see the same on eA.
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Re: Duck monser (needs to be over viewed)

Post by Jaxad0127 » Sat Aug 15, 2009 7:15 pm

We could. Make the particles small things and have a script control them.
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Re: Duck monser (needs to be over viewed)

Post by Rotonen » Sat Aug 15, 2009 10:13 pm

Anyway, goes in?

(My rant about color choice did not get any support so I consider it overruled.)
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Re: Duck monser [FND]

Post by meway » Fri Aug 21, 2009 9:44 am

bump
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Re: Duck monser [FND]

Post by Jumpy » Fri Aug 21, 2009 2:17 pm

great as usual :) the idea, the pix art and the team work ! glad to see you back all ! :)

regards
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