Sharper cave land-water edge

All development of pixel art and graphics
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octalot
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Joined: 23 Sep 2008, 20:15

Sharper cave land-water edge

Post by octalot » 22 Aug 2009, 22:55

I think this looks better than the current tiles. (same TMW water, same TMW ground, sharper graphics at the point that the two meet)
TMW_Screenshot_73.png
TMW_Screenshot_73.png (55.3 KiB) Viewed 582 times
Authorship: Before TMW started, Frode created a tileset for a game called Cave Adventure. The cave tileset is a tileset from that game, rescaled from 24x24 to 32x32 pixel tiles (which is why it's so blurry).
Instead of rescaling, this version is keeping the original resolution, and tiling the tiles.
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cave.xcf.bz2
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cave.png
cave.png (124.11 KiB) Viewed 585 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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