We come in peace - Multiboxing in TheManaWorld
Posted: 17 Aug 2009, 18:27
WARNING: WALL OF TEXT
I was originally going to post this in the Courthouse as an appellate sort of post, but Del wished me to post it here so that it got more exposure. So I am glad to post it here. Before I begin, I would like to say that I checked the rules and tried to get permission from a GM (Katze) but perhaps she gave me permission without understanding exactly what I meant when I asked if it was permissible to play multiple characters. I don't think she would have said "Play as many as you want!"
So, what did I do? It is referred to in the industry as Multiboxing. Multiboxing is a term used to denote one user playing multiple accounts simultaneously. This can be done using one or more machines. Multiboxing has a fine tradition in many popular MMORPGs (such as WoW, EQ, Camelot, etc). In fact, WoW even allows it, as long as there are no macro/automation scripts involved link, list of GM conversations.
How does Multiboxing work? Well, there are hardware and software solutions to Multiboxing. But the crux of the matter is running multiple instances of the game (and using multiple accounts) to load two or more characters and then control these characters simultaneously using software that syncs your keyboard commands to all game instances at once. Some programs do this by rotating through all copies of the game quickly, others by creating multiple keyboards and mice. Some programs even allow you to assign each instance of a program to a processor core, a real boon to people with nice computers. Usually you will need a pretty nice rig to multibox, but because the hardware requirements for TMW are pretty low, even mediocre machines should be able to handle running two machines (obviously at lower resolutions with settings turned down for the clone copy). Also supported in some clients is the ability to link together multiple computers, each running a copy of the game. (I have 4 computers, but didn't bother trying this feature out, sorry.)
I used the Portable Apps.com version for my run. It is nice because there is no installation required and each install is self contained. Anyway.
What did I set up exactly, and why did I set it up?
I have a primary character (Ceros, level 55) that I have been using. I am getting near the top of my gear ladder, so I am looking for things to do to make my character unique and special. To this end, I envisioned 4 NPC-esque body guards that would surround my character in a square type formation and accompany him wherever he went. You cannot deny the coolness factor of walking into town surrounded by four bodyguards.
So to implement this, I created four accounts and four characters:
Void Warrior Jarke
Void Warrior Certan
Void Warrior Norad
Void Warrior Elben
What is a "Void Warrior"? I was going to branch out and form a cult like organization, Void, that believed that "all things would return to Void". They would worship nothingness and believe that the Agent of Nothingness, Nrøjb, would one day come and wipe the universe of all life and start again anew. I think it is pretty obvious this is a loosely veiled attempt at humor (referring to Bjørn and the inevitable server wipe that always looms). It'd be loosely based off of Norse mythology and Ragnarok(not the game, the end of time). So a Void Warrior would be a cult thug, pretty much. Eventually I could respec my character for magic and set up some quests or something. Yea! Player Factions FTW.
But no one likes having Level 1 bodyguards, and speccing out 4 sets of everything ain't cheap. So I leveled all my guys up (to level 22 in about half a day) by utilizing the XP share system (working in two pairs at a time for convenience). I was in the process of leveling up these characters when GM Delasia warped in (presumably because someone thought I was botting and reported me) and began to ask me about what I was doing.
I would like to add at this point that I felt her conduct to be above reproach. I have seen a lot of GM complaint threads, and besides telling me she believed what I was doing was illegal (a disappointment, to be sure) she was very professional and polite. I have attached links to the conversation (unaltered) of my conversation with her for reference. She said she would vouch for the authenticity of these screenshots, and offered to post her own. Also included is a view of the two windows running simultaneously, and of my question to Katze about running multiple characters. Sorry for not getting a screenshot of my 5 window setup.
Katze Permission
Convo Part 1
Convo Part 2
Convo Part 3
Convo part 4
Whole Picture
Anyway, after she conferred with (I guess other GMs) she informed me that according to her interpretation, Multiboxing in tandem (fighting) was not allowed. She then asked if I would be able to perform a small demonstration and summoned some others to observe and record demos. After I finished demonstrating how to attack, both together and separately, I offered to show her all four of my accounts working at once. I then did a little song and dance number north of town which drew quite a crowd.
After that I summoned my main and tried out the bodyguard concept and then rained some death on a few bats and logheads. After that, I complied with GM wishes, removed my gear from my characters and then logged them off.
TMW and Multiboxing
Now, I would like to discuss the aspects of multiboxing with regard to TMW. After running through my play test, I found that controlling four-five characters to be very unwieldy. A character would often get stuck on a tree or wall, and I would have to stop and switch to whatever unit was stuck and move them back into position. In the twists and turns of the caves, with narrow corridors, this would be a very big pain in the neck. With regard to firepower, watching the group lay down a hail of arrows was pretty impressive, and due to the reach of the bow, I could effectively cover a 20x20 square, or saturate a single 5x5 square, depending on how close the group is stacked.
The problem comes with trying to hit more powerful enemies. Snakes, black scorpions, etc were almost impossible to kill at level 22, despite the amount of firepower available. They simply weren't a high enough level to hit them. While a group might be able to slaughter bats, anything worth killing would be out of reach, with the exception of yellow slimes and spiders, perhaps.
Leveling is also problematic. Up until Level 15, you can't join a party (information I learned the hard way, need to add it to the wiki). After you can join up, XP share becomes both a blessing and a nightmare. You may be able to kill faster, but you are leveling up at the same rate (or perhaps even slower, due to penalties?) because all XP is split by the number of people in the party. So leveling still takes the same amount of time.
Other things to consider:
Lower accuracy levels/damage given result in more arrows used to kill each enemy. IE, my level 55 archer could take out a yellow slime on average, in two hits. It might take four shots for two level 22 void twins to fell the same enemy.
Impact on servers of running multiple characters (more then two, most have packmule characters, but aren't constantly utilized).
Easier to cash farm bat caves by botters.
Overall, I don't think there is any real justification to prohibiting multiboxing on TMW, as long as there are no scripts or automation involved. I used nothing but the multibox software and a good keyboard setup (utilization of keys with ON/OFF states, etc) to set up my characters. I don't believe it was disruptive to game play. I would like to get some Dev feedback on how game mechanics deal with multiboxing and whether it is advantageous or unadvantageous. I would like to hear form the community as well on what they think of it, and also I would like to see if the GMs will reconsider their ruling on Multiboxing. If not, a clearly defined addition to the rules would be welcome.
What multiboxers are basically doing is utilizing the game's party system and making their own friends. Because they lack the social resources to form parties with other players. "Firing in unison" is what a lot of raid parties do, except for the parts where players take initiative and lead monsters off to give tanks a break. None of which multiboxers are able to do. Mass production is nice, but nowhere near as good as a real person and individual initiative.
Unless that person flakes out in the middle of the fight because their Mom told them to go to bed, or whatever.
Any questions, let me know.
(also, if anyone who took a demo could post it, that would be appreciated. I will try and record it and make a youtube video or something out of it.)
"Let's do this! Leeeeeroy JENKINS!"
(edit for grammar)
I was originally going to post this in the Courthouse as an appellate sort of post, but Del wished me to post it here so that it got more exposure. So I am glad to post it here. Before I begin, I would like to say that I checked the rules and tried to get permission from a GM (Katze) but perhaps she gave me permission without understanding exactly what I meant when I asked if it was permissible to play multiple characters. I don't think she would have said "Play as many as you want!"
So, what did I do? It is referred to in the industry as Multiboxing. Multiboxing is a term used to denote one user playing multiple accounts simultaneously. This can be done using one or more machines. Multiboxing has a fine tradition in many popular MMORPGs (such as WoW, EQ, Camelot, etc). In fact, WoW even allows it, as long as there are no macro/automation scripts involved link, list of GM conversations.
How does Multiboxing work? Well, there are hardware and software solutions to Multiboxing. But the crux of the matter is running multiple instances of the game (and using multiple accounts) to load two or more characters and then control these characters simultaneously using software that syncs your keyboard commands to all game instances at once. Some programs do this by rotating through all copies of the game quickly, others by creating multiple keyboards and mice. Some programs even allow you to assign each instance of a program to a processor core, a real boon to people with nice computers. Usually you will need a pretty nice rig to multibox, but because the hardware requirements for TMW are pretty low, even mediocre machines should be able to handle running two machines (obviously at lower resolutions with settings turned down for the clone copy). Also supported in some clients is the ability to link together multiple computers, each running a copy of the game. (I have 4 computers, but didn't bother trying this feature out, sorry.)
I used the Portable Apps.com version for my run. It is nice because there is no installation required and each install is self contained. Anyway.
What did I set up exactly, and why did I set it up?
I have a primary character (Ceros, level 55) that I have been using. I am getting near the top of my gear ladder, so I am looking for things to do to make my character unique and special. To this end, I envisioned 4 NPC-esque body guards that would surround my character in a square type formation and accompany him wherever he went. You cannot deny the coolness factor of walking into town surrounded by four bodyguards.
So to implement this, I created four accounts and four characters:
Void Warrior Jarke
Void Warrior Certan
Void Warrior Norad
Void Warrior Elben
What is a "Void Warrior"? I was going to branch out and form a cult like organization, Void, that believed that "all things would return to Void". They would worship nothingness and believe that the Agent of Nothingness, Nrøjb, would one day come and wipe the universe of all life and start again anew. I think it is pretty obvious this is a loosely veiled attempt at humor (referring to Bjørn and the inevitable server wipe that always looms). It'd be loosely based off of Norse mythology and Ragnarok(not the game, the end of time). So a Void Warrior would be a cult thug, pretty much. Eventually I could respec my character for magic and set up some quests or something. Yea! Player Factions FTW.
But no one likes having Level 1 bodyguards, and speccing out 4 sets of everything ain't cheap. So I leveled all my guys up (to level 22 in about half a day) by utilizing the XP share system (working in two pairs at a time for convenience). I was in the process of leveling up these characters when GM Delasia warped in (presumably because someone thought I was botting and reported me) and began to ask me about what I was doing.
I would like to add at this point that I felt her conduct to be above reproach. I have seen a lot of GM complaint threads, and besides telling me she believed what I was doing was illegal (a disappointment, to be sure) she was very professional and polite. I have attached links to the conversation (unaltered) of my conversation with her for reference. She said she would vouch for the authenticity of these screenshots, and offered to post her own. Also included is a view of the two windows running simultaneously, and of my question to Katze about running multiple characters. Sorry for not getting a screenshot of my 5 window setup.
Katze Permission
Convo Part 1
Convo Part 2
Convo Part 3
Convo part 4
Whole Picture
Anyway, after she conferred with (I guess other GMs) she informed me that according to her interpretation, Multiboxing in tandem (fighting) was not allowed. She then asked if I would be able to perform a small demonstration and summoned some others to observe and record demos. After I finished demonstrating how to attack, both together and separately, I offered to show her all four of my accounts working at once. I then did a little song and dance number north of town which drew quite a crowd.
After that I summoned my main and tried out the bodyguard concept and then rained some death on a few bats and logheads. After that, I complied with GM wishes, removed my gear from my characters and then logged them off.
TMW and Multiboxing
Now, I would like to discuss the aspects of multiboxing with regard to TMW. After running through my play test, I found that controlling four-five characters to be very unwieldy. A character would often get stuck on a tree or wall, and I would have to stop and switch to whatever unit was stuck and move them back into position. In the twists and turns of the caves, with narrow corridors, this would be a very big pain in the neck. With regard to firepower, watching the group lay down a hail of arrows was pretty impressive, and due to the reach of the bow, I could effectively cover a 20x20 square, or saturate a single 5x5 square, depending on how close the group is stacked.
The problem comes with trying to hit more powerful enemies. Snakes, black scorpions, etc were almost impossible to kill at level 22, despite the amount of firepower available. They simply weren't a high enough level to hit them. While a group might be able to slaughter bats, anything worth killing would be out of reach, with the exception of yellow slimes and spiders, perhaps.
Leveling is also problematic. Up until Level 15, you can't join a party (information I learned the hard way, need to add it to the wiki). After you can join up, XP share becomes both a blessing and a nightmare. You may be able to kill faster, but you are leveling up at the same rate (or perhaps even slower, due to penalties?) because all XP is split by the number of people in the party. So leveling still takes the same amount of time.
Other things to consider:
Lower accuracy levels/damage given result in more arrows used to kill each enemy. IE, my level 55 archer could take out a yellow slime on average, in two hits. It might take four shots for two level 22 void twins to fell the same enemy.
Impact on servers of running multiple characters (more then two, most have packmule characters, but aren't constantly utilized).
Easier to cash farm bat caves by botters.
Overall, I don't think there is any real justification to prohibiting multiboxing on TMW, as long as there are no scripts or automation involved. I used nothing but the multibox software and a good keyboard setup (utilization of keys with ON/OFF states, etc) to set up my characters. I don't believe it was disruptive to game play. I would like to get some Dev feedback on how game mechanics deal with multiboxing and whether it is advantageous or unadvantageous. I would like to hear form the community as well on what they think of it, and also I would like to see if the GMs will reconsider their ruling on Multiboxing. If not, a clearly defined addition to the rules would be welcome.
What multiboxers are basically doing is utilizing the game's party system and making their own friends. Because they lack the social resources to form parties with other players. "Firing in unison" is what a lot of raid parties do, except for the parts where players take initiative and lead monsters off to give tanks a break. None of which multiboxers are able to do. Mass production is nice, but nowhere near as good as a real person and individual initiative.
Unless that person flakes out in the middle of the fight because their Mom told them to go to bed, or whatever.
Any questions, let me know.
(also, if anyone who took a demo could post it, that would be appreciated. I will try and record it and make a youtube video or something out of it.)
"Let's do this! Leeeeeroy JENKINS!"
(edit for grammar)