[WIP] > [FND] Player Glow

All development of pixel art and graphics
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Asmageddon
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[WIP] > [FND] Player Glow

Post by Asmageddon » 25 Aug 2009, 16:49

It is red only, so it can be easily recolored, it have got 5 frames differing in strength of glow, so they can both be used as animation, and for auras of various strength.
I think it is finished, so here are first three frames of female aura:
Female-1.png
1st frame for females
Female-1.png (68.7 KiB) Viewed 1385 times
Female-2.png
2nd frame for females
Female-2.png (80.9 KiB) Viewed 1383 times
Female-3.png
3rd frame for females
Female-3.png (87.67 KiB) Viewed 1382 times
I'll post rest of frames on replies (why must there be maximum of 3 attachments?)
Last edited by Asmageddon on 30 Aug 2009, 12:53, edited 1 time in total.
Matt
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Re: My work (Asmageddon)

Post by Matt » 25 Aug 2009, 17:30

Nice idea, we can realize special auras with that. But it would look better if you use less/thinner glow ;)
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Crush
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Re: My work (Asmageddon)

Post by Crush » 25 Aug 2009, 17:43

Please use a different thread for every single one of your projects. This will make it much easier to find something you made. For this reason I renamed this thread to [WIP] Player Glow

Now for this work itself: It looks quite impressive considering how easy it is to make, but I wonder fow well it will work when the character isn't nude but wearing equipment.

It could be made more awesome by adding a pulsating animation for the "immobile" animation phases (yes, our animation system can do this).
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Re: [WIP] Player Glow (was: My work (Asmageddon))

Post by Jumpy » 26 Aug 2009, 05:56

and how great that wold fit with realm of feath and the underground

great idea thanks

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Asmageddon
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Re: [WIP] Player Glow (was: My work (Asmageddon))

Post by Asmageddon » 26 Aug 2009, 11:14

EDIT: Deleted my post, now here are last two frames of female glow, and first of male glow:
Female-4.png
4th frame of female glow
Female-4.png (96.89 KiB) Viewed 1381 times
Female-5.png
5th frame for female glow.
Female-5.png (104.92 KiB) Viewed 1379 times
note: in fact it is stronger, than previous one, it just looks so on white bg.
Male-1.png
1st frame for male glow.
Male-1.png (72.33 KiB) Viewed 1379 times
Rest of frames will be posted on my next posts (argh, that stupid limit of 3 attachments)
Last edited by Asmageddon on 30 Aug 2009, 12:59, edited 1 time in total.
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Re: [WIP] Player Glow

Post by Asmageddon » 26 Aug 2009, 15:05

EDIT: deleted post, now there will be 2nd, 3rd and 4th frames of male glow.
Male-2.png
2nd frame of male glow.
Male-2.png (81.08 KiB) Viewed 1377 times
Male-3.png
3rd frame of male glow.
Male-3.png (87.87 KiB) Viewed 1379 times
Male-4.png
4th frame of male glow.
Male-4.png (96.88 KiB) Viewed 1378 times
Last edited by Asmageddon on 30 Aug 2009, 13:02, edited 2 times in total.
Savi
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Re: [WIP] Player Glow

Post by Savi » 26 Aug 2009, 18:47

A question, would walking cause the aura to increase slightly more on the back side of the avatar and become narrower on the front side of the avatar?
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fate
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Re: [WIP] Player Glow

Post by fate » 26 Aug 2009, 19:54

Hi,

an aura effect would make a great addition, particularly if coupled with spellcasting animations (*cough*). However, wouldn't it be preferable to compute the aura programmatically, on-the-fly? (Caching the results, of course). That would make it easy to include equipment sprites.

(Yes, I do realise that no-one is probably bored enough to implement that just because I suggested it. I thought I should mention the idea, though, since it would be a preferable solution.)

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Re: [WIP] Player Glow

Post by Asmageddon » 27 Aug 2009, 12:15

fate wrote: an aura effect would make a great addition, particularly if coupled with spellcasting animations (*cough*). However, wouldn't it be preferable to compute the aura programmatically, on-the-fly? (Caching the results, of course). That would make it easy to include equipment sprites.
Yes, it would be, but use of pixel shaders would increase hardware requirements, and as far as I know this game is supposed to run on old PC's.

And in fact I created it, because I wanted to create something for this game, and I am too lazy to create something, that requires much work. Computing it basing on character equipment will probably not be necessary, as my aura is a little blured on inside too, so it should not be so striking, unless as I said earlier - helmet would be much bigger than head.
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Re: [WIP] > [FND] Player Glow

Post by Asmageddon » 30 Aug 2009, 13:04

Sorry for doubling my post, and for deleting previous one, but I needed to post frames of animation somewhere, and there is limit of 3 attachments per post, so here s last frame (others are on my other posts)
Male-5.png
5th frame of male animation.
Male-5.png (104.81 KiB) Viewed 1373 times
zick
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Re: My work (Asmageddon)

Post by zick » 01 Sep 2009, 01:36

Crush wrote:Now for this work itself: It looks quite impressive considering how easy it is to make, but I wonder fow well it will work when the character isn't nude but wearing equipment.
Crush, what if it was just a solid layer (with no hole in the middle) that is drawn under the player sprite, possibly even a separate sprite. That might make it easier ...
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Re: My work (Asmageddon)

Post by Spit23 » 01 Sep 2009, 08:11

zick wrote:
Crush wrote:Now for this work itself: It looks quite impressive considering how easy it is to make, but I wonder fow well it will work when the character isn't nude but wearing equipment.
Crush, what if it was just a solid layer (with no hole in the middle) that is drawn under the player sprite, possibly even a separate sprite. That might make it easier ...
I really like the idea but if the glow doesn't really match the equipement the player wears I think it will look like crap.
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