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love smily
Posted: 27 Aug 2009, 13:37
by Leela
A "love smily" is missing. For couples and so on

I made one. so if you want, you can take it in the game.
Or something is wrong with it but the idea is good. tell me. I can work on it

Re: love smily
Posted: 27 Aug 2009, 13:44
by Crush
The idea is good but just look at it next to the other smilies. Notice something?


Re: love smily
Posted: 27 Aug 2009, 14:13
by Asmageddon
Strange happening, new smileys appear just at the moment I open GIMP to create some, and yeah Leela, your smiley is good, but it does not fit to others.
Re: love smily
Posted: 27 Aug 2009, 14:23
by adamaix
Re: love smily
Posted: 27 Aug 2009, 15:46
by Leela
hm... what's wrong with it? The color? because I thought about pink/love ... hm
Well this was my idea
admaix I looked at you link. I like number 3 and 4 and agree that just a heart would do, too.
Re: love smily
Posted: 27 Aug 2009, 16:02
by Crush
Leela wrote:hm... what's wrong with it? The color?
The color is fine. Problems are shading and the style of the eyes. Sure, the eyes are not supposed to be shaped like eyes, but they still clash stylistically with the other smilies.
How about using an existing smiley, change the hue of the color (you ARE using an image editor which can do this, don't you?) and work from there?
Re: love smily
Posted: 27 Aug 2009, 17:03
by Leela
I'm using gimp. And i took an existing smily

but I'll try something with the eyes

np
Re: love smily
Posted: 27 Aug 2009, 17:42
by Leela
like this?
Re: love smily
Posted: 27 Aug 2009, 18:59
by Leela
well i try to make it fit but i need a bit constuctive critic for it...
e.g. about the shades.. or what's missing/too much.
"it has to fit" is not constructive, sorry
Re: love smily
Posted: 27 Aug 2009, 19:05
by Crush
Some help about shading:
What you have done is a typical newbie mistake called "pillow shading". This is the wrong way to shade stuff. Here is a tutorial about shading which also addresses this problem:
http://www.natomic.com/hosted/marks/mpat/shading.html
As you might have noticed the smilies above are not pillow-shaded. They have a clear light direction (best visible in the "sad" smiley). There is a highlight towards the light source and shades away from the light source. This was most likely archived with a gradient fill. It would be quite tricky to replicate this exactly. That's why I suggested you to take one of the existing smilies and change its hue using GIMPs color->hue/saturation/brightness window. That way the color changes but the shading stays intact.
Re: love smily
Posted: 27 Aug 2009, 19:35
by Leela
wow thanks for the hint Crush. I'll read your link and try it again

but next smily tomorrow

not now
Re: love smily
Posted: 27 Aug 2009, 23:22
by chaslinux
Leela wrote:A "love smily" is missing. For couples and so on

I made one. so if you want, you can take it in the game.
Or something is wrong with it but the idea is good. tell me. I can work on it

Leela, personally I like it, but as a few others have pointed out the shading isn't quite there. It also seems like the existing smilies are a bit less jagged around the edges. It's a great start and I like the eyes, an interesting idea for sure.
I noticed that there were some new recent hints about pixel art, something about the colour being divisible by 60... can't remember exactly what, but I'm sure I saw it here in the graphic forums.

Re: love smily
Posted: 28 Aug 2009, 01:34
by Crush
chaslinux wrote:I noticed that there were some new recent hints about pixel art, something about the colour being divisible by 60... can't remember exactly what, but I'm sure I saw it here in the graphic forums.

You misunderstood something. That's when you want a graphic to be dyeable. When you have parts in the image which have a hue dividable by 60 and 100% saturation these parts of the image can be recolored by the game client. That way we don't need multiple image files when we have the same item in different colors.
When you don't intend the graphic to be recolorable (and in case of smilies this is the case) you should not use these recolorable colors because 100% saturated colors suck.
Re: love smily
Posted: 31 Aug 2009, 22:34
by chs1010
if none of you mind, or you leela, id like to have a go at this ^_^
if i do make one and you dont like it, it doesnt matter, just tell me what you think, it will probably be tomorrow when i upload it, its 11 30 pm now and im kinda tired XD
EDIT: it appears i dont have a very good drawing program lol, is there anyhting out there for linux similar to adobe fireworks? i have GiMP but i dont think you can do vector graphics that well :/
Re: love smily
Posted: 01 Sep 2009, 03:17
by theboomboomcars
For vector graphics you can try inkscape.