Keep quiet...
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Keep quiet...
Hi all,
I just wonder if a /quiet command existed in eAthena (and in TMWserv it may be done).
More precisely, a GM command that makes a player (or every player from an account) unable to chat for some times.
I just thought it could be a nicer option for casual in-game trolls...
After all, words are silver, silence is golden.
Regards,
I just wonder if a /quiet command existed in eAthena (and in TMWserv it may be done).
More precisely, a GM command that makes a player (or every player from an account) unable to chat for some times.
I just thought it could be a nicer option for casual in-game trolls...
After all, words are silver, silence is golden.
Regards,
Re: Keep quiet...
There seems to be an @command. Or atleast code supporting it or a special admin packet.
Re: Keep quiet...
Hi,
IMHO, I'd like to see this feature added and GM be aware of it, if no one disagrees.
Regards,
IMHO, I'd like to see this feature added and GM be aware of it, if no one disagrees.
Regards,
- Coolkid 782
- Novice
- Posts: 172
- Joined: 25 Nov 2008, 23:36
- Location: USA
Re: Keep quiet...
sounds good, making a char unable to chat (mute a char) would b a nice gm command... now all of those beggers and spammers will finally be silent
~coolkid 782 aka coolkid 782's junk shop
- adamaix
- Novice
- Posts: 200
- Joined: 08 Apr 2009, 22:25
- Location: A secret garden hidden deep in the woods of Hurnscald
Re: Keep quiet...
Step 1) Spam hurnscald, get devoiced.
Step 2) Bot, use the excuse "But I was devoiced!!"
Step 2) Bot, use the excuse "But I was devoiced!!"
Re: Keep quiet...
Well that seems like a problem.. couldn't you smile to show you weren't botting?
Level 74 now, wooh! xD (My main char is now Leo!)
~Invaders, possibly from space!~
~Invaders, possibly from space!~
Re: Keep quiet...
Hi,
just add a status effect to devoiced characters.
-- fate
just add a status effect to devoiced characters.
-- fate
Re: Keep quiet...
Hi,
And a command that make them able to speak again... or so I think.
Sounds good:
If I summarize the gathered ideas:
- Add two commands (or one handling the two) to mute unmute chat for an account.
- Add a visible effect for muted characters.
This way, GM will be able to recognize muted botting players...
What do you all think?
Regards,
And a command that make them able to speak again... or so I think.
Sounds good:
If I summarize the gathered ideas:
- Add two commands (or one handling the two) to mute unmute chat for an account.
- Add a visible effect for muted characters.
This way, GM will be able to recognize muted botting players...
What do you all think?
Regards,
Re: Keep quiet...
Or just make it so that it is a set duration, ie 5 minutes or something. This will also keep people from being 'forgotten' about and permanently muted. (Although, that might not be a bad thing in some cases..)Bertram wrote:Hi,
And a command that make them able to speak again... or so I think.
Sounds good:
If I summarize the gathered ideas:
- Add two commands (or one handling the two) to mute unmute chat for an account.
- Add a visible effect for muted characters.
This way, GM will be able to recognize muted botting players...
What do you all think?
Regards,
Re: Keep quiet...
We'd still want an unmute command.Ceros wrote:Or just make it so that it is a set duration, ie 5 minutes or something. This will also keep people from being 'forgotten' about and permanently muted. (Although, that might not be a bad thing in some cases..)Bertram wrote:...
Re: Keep quiet...
Hi,
To Ceros:
Just to precise, the mute command should be allowed without a time value, setting it to a reasonable default time
To Jaxad:
Yes, we need an unmute command as well.
Regards,
To Ceros:
Just to precise, the mute command should be allowed without a time value, setting it to a reasonable default time
To Jaxad:
Yes, we need an unmute command as well.
Regards,
Last edited by Bertram on 02 Sep 2009, 13:18, edited 1 time in total.
Re: Keep quiet...
I'm happy with the current action to temp ban spammers.
Re: Keep quiet...
Yes, this is what I had in mind. As long as the default would be some amount of time that expired.Bertram wrote:Hi,
To Ceros:
Just to precise, the mute command should be allowed without a time value, setting it to a reasonable default time
To Jaxad:
Yes, we need an unmute command as well.
Regards,
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: Keep quiet...
hi
... and we will have more conflicts like...
GM Abuses me etc etc etc etc etc
war and-or revolution is to come with this kind of tool...
trolling specialists saying this is a dictature will arize...
and i am not talking about kids playing ouinnnnn!!! i can't speak!!!! (after the 5 minuts or whatever the time is)
prepare to see some posts
didn't we have enought of frustrated persons DDOsing and spamming the forum?
GM's are doing well there hard task
imho
Regards
... and we will have more conflicts like...
GM Abuses me etc etc etc etc etc
war and-or revolution is to come with this kind of tool...
trolling specialists saying this is a dictature will arize...
and i am not talking about kids playing ouinnnnn!!! i can't speak!!!! (after the 5 minuts or whatever the time is)
prepare to see some posts
didn't we have enought of frustrated persons DDOsing and spamming the forum?
GM's are doing well there hard task
imho
Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: Keep quiet...
Hi Jumpy,
I understand very well your point of view.
My thought was to make GMs able to mute some people for some time when they're getting annoying, instead of banning them at first (which is in my opinion much more frustrating.).
This toolkit was intended to be made for GM only to get the ambiance better with a less frustrating punishment than the ban, but I would definitely understand if they (the GM) or the whole community didn't want it to exist.
What do GM think about it, btw?
Regards,
I understand very well your point of view.
My thought was to make GMs able to mute some people for some time when they're getting annoying, instead of banning them at first (which is in my opinion much more frustrating.).
This toolkit was intended to be made for GM only to get the ambiance better with a less frustrating punishment than the ban, but I would definitely understand if they (the GM) or the whole community didn't want it to exist.
What do GM think about it, btw?
Regards,