SFML doesn't need OpenGL, from what I can see.Bertram wrote:Hmm, isn't sfml based on OpenGL only, or I'm wrong?I'm looking to replace all of SDL with SFML.
What for the users having problems with OpenGL?
Are we officially tending to a non-SDL support?
Thanks for the answer.
Content and general development discussion, including maps, quests, and server code from the development team.
Ok, as you told it, we'll see what the SFML clone will bring.