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Buying Super Sit Patch

Posted: 16 Sep 2009, 15:16
by Booth
100k Booth/Delete (:

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 05:07
by Booth
No not QOAL's patch there is a faster one.

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 08:04
by AnonDuck

Code: Select all

diff -urB mainline/src/localplayer.cpp mainline.sit/src/localplayer.cpp
--- mainline/src/localplayer.cpp	2009-09-15 11:40:08.668989031 -0400
+++ mainline.sit/src/localplayer.cpp	2009-09-21 04:02:17.629920762 -0400
@@ -572,7 +572,7 @@
 {
     if (mLastAction != -1)
         return;
-    mLastAction = tick_time;
+//    mLastAction = tick_time;
 
     Being::Action newAction;
     switch (mAction)
That'll be 100k please.

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 08:53
by Katze
And everybody else get it for free. :P


I thought there was some filter to make it impossible to send too many sit messages to the ...whatever. And I thought, too many sit messages cause lag. :?:

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 09:03
by The Scarlet Rhus
Too many sit messages cause server crashes. I think Jax mentioned that the server now ignores extra sit packets, though.

~not certain, but I think so...
The Scarlet Rhus

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 13:55
by Jaxad0127
It does now.

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 15:09
by Katze
What does it not do?
Crashing the server? or ignore extra sit packets? or neither?

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 16:49
by Booth
I'm using window's i have no idea how to use that code.

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 17:18
by Matt
Booth wrote:I'm using window's i have no idea how to use that code.
:(

Re: Buying Super Sit Patch

Posted: 21 Sep 2009, 19:31
by Jaxad0127
The server ignores the extra sit packets. More that about 12 in a second are ignored.