[DIS] Definition - CR1

Content and general development discussion, including maps, quests, and server code from the development team.
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Bertram
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Re: [DIS] Tutorial area

Post by Bertram » Mon Sep 21, 2009 9:07 pm

Hi,

I'm voicing for:

Home town/village/

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Rotonen
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Re: [DIS] Tutorial area

Post by Rotonen » Tue Sep 22, 2009 11:23 am

Let's leave the client sided thing out of this for now: it is not relevant until it is in the client.
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Rotonen
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Re: [DIS] Tutorial area

Post by Rotonen » Tue Sep 22, 2009 6:48 pm

So far I can count to two major differences in propositions:

An island with a village and outdoors areas or a confined completely indoors academy with many floors and a dungeon underneath.

Out of these two I'm inclined for the academy setting. It should be something like a big castle / fortress.

OFFTOPIC: This would also logically allow rehearsal training invitations for all the old players. The rehearsal training would take place in an another copy of the map group reserved for rehearsals so more advanced players wouldn't interfere with the newcomers. People could also just discard the invitation if they're not interested.

If we want to combine these, the academy complex could be on an island, but people would not be able to get back in without an invitation letter.
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Bertram
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Re: [DIS] Tutorial area

Post by Bertram » Tue Sep 22, 2009 9:25 pm

Hi,

I'm for the mixed idea.
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Jaxad0127
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Re: [DIS] Tutorial area

Post by Jaxad0127 » Wed Sep 23, 2009 12:23 am

An island village with a large, famous, important academy? Workable.

For the island, tropical temparate, arctic, other? More rocky or more smooth? Etc.
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Bertram
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Re: [DIS] Tutorial area

Post by Bertram » Wed Sep 23, 2009 10:34 am

Hi,
An island village with a large, famous, important academy? Workable.

For the island, tropical temparate, arctic, other? More rocky or more smooth? Etc.
:arrow: IMHO, I'd be for a temperate fisher village with a scholar fortress nearby.
We already have got some nice tiles for this kind of environnment even to be completed, and irukard fortress walls would perfectly fit when done.
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Rotonen
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Re: [DIS] Tutorial area

Post by Rotonen » Tue Oct 06, 2009 7:50 pm

So who is going to take the responsibility of dictating selection and driving this forward?

There is enough of a consensus for someone to just grab this and go do it.
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