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Delasia controled two characters

Posted: 21 Sep 2009, 00:04
by DarkWater
I was under the idea that gms where to control the rules of the game.

For example, enforce no botting. Or stop people from cursing, or creating lag in a public places

But Delasia decides it is her job to makes sure that everyone does everything that she wants them to.

By her own words, she took control of two characters and moved them.

She admits that she did not like what they where doing and decide it was best for them.

She decided to play a other character. This is a violation of the characters and of the role of game master.

They where doing nothing but standing there, by her own admission. And she decided she would play them.

Her reason is bunk, nite is lvl 96 miklos is like 98. A few skulls can not hurt them. She moved them to help a friend. <edit> where she moved them actually killed them</edit>


She knows it and we know it.
She controled two chars to make sure her friend got what he wanted.

Now Desert punk, nitemares, and miklos will not complain. Because they know it will be ignored. But I will.

This is a violation of trust. If you can not just stand in the mana world, and you have to stand where she says you do. Then this ship is lost.

I know this will fall on deaf ears. So be it.

Re: Delasia controled two characters

Posted: 21 Sep 2009, 02:13
by Booth
They were moved because they were in the way of others getting exp faster also, thus wasting time for people to level.

Re: Delasia controled two characters

Posted: 21 Sep 2009, 02:57
by DarkWater
Booth wrote:They were moved because they were in the way of others getting exp faster also, thus wasting time for people to level.
So what you are saying is that, delasia moved nitemares and miklos so you can lvl better. Is that what you are saying?


So not only do we have a GM controling two characters and LYING about it.

But we have a GM helping a friend by placing characters where they can be killed.

Is that what you are saying?

That del moved two character (causing their deaths by the move), lied about about why she did it, so that way her friends can gain more exp?

Does that cover it?

Wow. Corruption by definition.

Re: Delasia controled two characters

Posted: 21 Sep 2009, 03:13
by Cecil Burrow
yeah, she's teleported me out of the skull room before, at which point she's started playing with lightning. I don't know what options are open to us when we have a bad egg as a GM.

Re: Delasia controled two characters

Posted: 21 Sep 2009, 03:26
by DarkWater
I wish to submit more evidence of booth and delasia friendship.

[quote=gmlog]
[2009-09-21 00:18:45] 009-1.gat(50,37) Delasia : @goto booth
[2009-09-21 00:19:06] 005-3.gat(52,77) Delasia : @goto delete
[2009-09-21 00:42:35] 005-3.gat(73,72) Delasia : @goto delete
[2009-09-21 00:43:39] 005-3.gat(69,46) Delasia : @recall delete
[2009-09-21 00:49:19] 005-3.gat(68,68) Delasia : @goto delete
[2009-09-21 00:52:13] 005-3.gat(43,51) Delasia : @recall delete
[2009-09-21 00:52:50] 005-3.gat(42,39) Delasia : @goto delete
[2009-09-21 00:54:01] 005-3.gat(58,59) Delasia : @recall delete
[2009-09-21 01:02:46] 005-3.gat(87,71) Delasia : @recall delete
[2009-09-21 01:04:07] 005-3.gat(61,62) Delasia : @recall delete
[2009-09-21 02:22:59] 013-3.gat(79,21) Delasia : @goto booth
[2009-09-21 02:23:50] 013-3.gat(81,27) Delasia : @revive booth[/quote]

Booth got killed in the skull cave. Play taunt the people while dead, and when he was done, del revived him.

It would be really nice to have a gm that would go to me 12 times in one hour and revive me when I was dead.

Re: Delasia controled two characters

Posted: 21 Sep 2009, 04:56
by Booth
Did you ask her to revive you? Nope. I asked so she revived, and btw in the skull room i never got revived.

Re: Delasia controled two characters

Posted: 21 Sep 2009, 05:03
by Booth
Btw, what does her doing that to me have anything to do with the characters being in the way of the training environment? To change the subject? Because you can't prove your point that moving them out of the way is a bad thing? Because your little stack group is against any other type of character besides warrior or you be little kids and leave the room? Please grow the Duck up stupid Female dog, wolf, fox or otter.

Re: Delasia controled two characters

Posted: 21 Sep 2009, 05:09
by The Scarlet Rhus
I hereby use the Lord's name in vain: Oh Christ! It's just a game, people. But if you insist on seriousness...

Reviving players is not a GM responsibility. It's time we did something about this, and first of all I'd like to propose making me Lord and Master of all other Gms.

~please consider this idea carefully.
The Scarlet Rhus

Re: Delasia controled two characters

Posted: 21 Sep 2009, 07:48
by Katze
Those things described, do indeed not fall into the responisbility of a GM! It should be dealt with, but it won't. It's the system. I'm sorry.

:evil:

Re: Delasia controled two characters

Posted: 21 Sep 2009, 11:14
by Delasia
Cecil Burrow wrote:yeah, she's teleported me out of the skull room before, at which point she's started playing with lightning. I don't know what options are open to us when we have a bad egg as a GM.
Interesting story Cecil.
You are aware that all teleports and warps are logged on the GM logs.
In the past three months there are four references to you, of those only one was a warp to BOTCHECK. Check the time lines, after dealing with you and your friend in botcheck i continued on my way doing the checks.

So.......Who will publish this story?

Re: Delasia controled two characters

Posted: 21 Sep 2009, 11:22
by Delasia
DarkWater wrote:I wish to submit more evidence of booth and delasia friendship.
gmlog wrote: [2009-09-21 00:18:45] 009-1.gat(50,37) Delasia : @goto booth
[2009-09-21 00:19:06] 005-3.gat(52,77) Delasia : @goto delete
[2009-09-21 00:42:35] 005-3.gat(73,72) Delasia : @goto delete
[2009-09-21 00:43:39] 005-3.gat(69,46) Delasia : @recall delete
[2009-09-21 00:49:19] 005-3.gat(68,68) Delasia : @goto delete
[2009-09-21 00:52:13] 005-3.gat(43,51) Delasia : @recall delete
[2009-09-21 00:52:50] 005-3.gat(42,39) Delasia : @goto delete
[2009-09-21 00:54:01] 005-3.gat(58,59) Delasia : @recall delete
[2009-09-21 01:02:46] 005-3.gat(87,71) Delasia : @recall delete
[2009-09-21 01:04:07] 005-3.gat(61,62) Delasia : @recall delete
[2009-09-21 02:22:59] 013-3.gat(79,21) Delasia : @goto booth
[2009-09-21 02:23:50] 013-3.gat(81,27) Delasia : @revive booth

Check the map reference, you will find the majority is the snakepit, and "delete" was the easiest name to spell in the group of fighters that were there. I was observing a group of archers and mages. But I guess thats just my word........

Re: Delasia controled two characters

Posted: 21 Sep 2009, 16:20
by Crush
DarkWater wrote: [2009-09-21 02:23:50] 013-3.gat(81,27) Delasia : @revive booth
What exactly was the reason for this?

Re: Delasia controled two characters

Posted: 21 Sep 2009, 16:24
by Rotonen
Why exactly do GM have access to @revive at all?

Re: Delasia controled two characters

Posted: 21 Sep 2009, 16:49
by Katze
yes...why?

Edit: probably because lower-GM-lvl devs do need it for testing purpose.

Re: Delasia controled two characters

Posted: 21 Sep 2009, 16:55
by Booth
Crush wrote:
DarkWater wrote: [2009-09-21 02:23:50] 013-3.gat(81,27) Delasia : @revive booth
What exactly was the reason for this?
The reviving didn't work lol. I was still laying there dead.