[WIP] Tileset and mapping - CR1 - AxlTrozz

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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by bcs86 » 06 Mar 2010, 18:04

Hi,

Earlier when the tutorial area was being SVG mapped by Irukard and Jaxad, I saw some short caves and a place or two for a water dungeon.

Is CR1 officially planning an underground area, such as a water dungeon?

I think making a tileset would be a good chance for me to improve.

I already have some primitive prototyping underway, if you guys want an underground-ish dungeon or mountain cave passageway, a little description can get it off to the right start (what lives there? Are there markings on walls or rocks?). ATM I'm basing some of the colors on Axltrozz' work so that the soil-type wont differ too much.

Don't act ambiguous. Give me a do or don't. If it is a "don't" then tell me something else easy to make a tileset for.

Axltrozz, you rock! Please keep doing the tileset.

EDIT: Oops. I said "map" when I meant "create a tileset for".
Last edited by bcs86 on 07 Mar 2010, 02:37, edited 1 time in total.
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by Jaxad0127 » 06 Mar 2010, 18:13

No cave planned for a while. The island will be minimally mapped until it's second version (That players can go back to).
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by AxlTrozz » 06 Mar 2010, 18:47

jaxad0127 wrote:No cave planned for a while. The island will be minimally mapped until it's second version (That players can go back to).
I don't think the island is going to be small on CR1, but anyways who can disagree with a "demigod" ? :wink:

Now BCS86,

I've been working on many different stuff and a cave would be nice to develop for TMW and start pixeling is may be the best we can do, don't even think about if is for CR1 or CR35 that doesn't even matter, if you want to do pixelart let start with the entrance.

Now, I was doing this small cliff section as a version of the beach cliffs, but we decided for the one in progress now, so may be you can adapt it for the cave entrance.
cave-entrance-rocks.png
cave-entrance-rocks.png (13.58 KiB) Viewed 2060 times
Is not finished but you get the idea,

Now for Backstory I think on something quite simple, The trees are sick around the cave because a monster is infecting all the roots (lives on the cave, Obvious :mrgreen: ) and there is no fruit, so a villager (or anyone, who cares) ask you to kill the monster.

And I have the Monster outline proposal for you...
monster00.png
monster00.png (2.14 KiB) Viewed 2059 times
Or
monster20.png
monster20.png (117.76 KiB) Viewed 2059 times
From here you have plenty work to do, I suggest to open a new thread (if you like the idea and decide to go for it) and start with the cave entrance.

If you have any question let me know and Welcome as a pixelartist
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by Rotonen » 06 Mar 2010, 19:26

If the tileset work for caves is done before we can launch CR1, I don't see any reason for not including caves in CR1. It is way too early to tell either way yet.
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by AxlTrozz » 07 Mar 2010, 02:27

Today I started the water animated tiles, I only did 3 frames and the 4th is unfinished but just to show the progress, you need a good imagination to see how it goes..
beachanimation01.gif
beachanimation01.gif (26.14 KiB) Viewed 2016 times
I'm planing to do maybe 10 to 15 frames as a minimum, more if is needed for smoothness.

Edit 1 : 4
Edit 2 : 6
Edit 3 : 14 frames

Also the Gimp file
beachanimation01.zip
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by AxlTrozz » 24 Apr 2010, 23:56

this is a test of the grass tileset and I found a couple glitches that need to be fix, but fairly easy
grass-tileset-test01.png
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by AxlTrozz » 25 Apr 2010, 17:28

New revision of the grass tileset, I think is good for testing now, small details that the mapper can fix as needed
grass-tileset-test03.png
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here the png file
grass tileset.png
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by Jaxad0127 » 25 Apr 2010, 18:01

There doesn't look to be a way to do N/S or ends one tile wide without having straight edges.
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by AxlTrozz » 25 Apr 2010, 19:41

Correct, thank you Jaxad, I'm working on it.

In the mean time I did part of the sand tile set,
sand-tileset-test01.png
sand-tileset-test01.png (24.29 KiB) Viewed 1848 times
I need to integrate Meway beach add-ons but I think is fairly good for testing, but here is the actual progress...
sand tileset02.png
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by AxlTrozz » 25 Apr 2010, 23:47

Second try with the sand and including some of Meway's beach add-ons,
beach-tileset-test01.png
beach-tileset-test01.png (33.53 KiB) Viewed 1826 times
the file,
sand tileset02.png
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by Len » 27 Apr 2010, 08:36

The starfish and the rocks work for me, but the log... I think you should play around with the color and sat (maybe even redo it), as it currently just doesn't fit with the rest of the set
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by Crush » 27 Apr 2010, 12:15

The log has some shading problems. It looks flat, not three-dimensional, in your mockup.
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by AxlTrozz » 30 Apr 2010, 16:55

Now is time for the art, once the shape variation seems to be enough, the quality of the tileset has to be improved, I'll start with the grass, I'll use all the resources we have, Crush, Len and Saphy's art to create a complete multi layered tileset.

I did a first test but Saphy's tileset has only 4 tiles, so I'll try to create a full set.

First test,
grass-combo.png
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by feline monstrosity » 30 Apr 2010, 18:18

I think it needs a bit of colour alteration for them to work together (but then I have rookie eyes ¬¬).

Enjoying seeing the progress on this by the way.
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Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Post by AxlTrozz » 30 Apr 2010, 23:35

Feline Monstrosity, Thank you, yes may be some color adjustment is needed, I'll work a little on that.

But for now I have the second version with the expanded tileset.
grass tileset05.png
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and the file,
grass tileset.png
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