beastmans of the forest

Content and general development discussion, including maps, quests, and server code from the development team.
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Rotonen
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Re: beastmans of the forest

Post by Rotonen » 11 Jan 2010, 23:05

Yes, outlining the lineart for the animation first is the way to go.
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skipy
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Re: beastmans of the forest

Post by skipy » 12 Jan 2010, 02:38

Lizandra-looks grate go go go go!!!!


if your not try working with layers ...makes things why ezer

good luck
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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A mosquito, my libido
Yeah, hey, yay"---Nirvana
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lien
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Re: beastmans of the forest

Post by lien » 12 Jan 2010, 19:34

WIP


tets.png
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add shadow and light

just a idea :mrgreen:
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Crush
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Re: beastmans of the forest

Post by Crush » 13 Jan 2010, 07:22

I would suggest you to do the animation first and add the shading when you are finished with it. It is much easier to tweak the animation without having to adjust the shading all the time.
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triton
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Re: beastmans of the forest

Post by triton » 13 Jan 2010, 14:28

I retouched face a little
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Link , hero of time
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Re: beastmans of the forest

Post by Link , hero of time » 13 Jan 2010, 14:34

triton wrote:I retouched face a little
Image



yes , you was add BLOOD :twisted: :twisted: on (its) his teeth


in zelda there is no blood * sniff *.
ps except in the manga "a link to the past"
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Lizandra
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Re: beastmans of the forest

Post by Lizandra » 13 Jan 2010, 17:49

he didnt do only blood...he actually add teeth:P my picture hadnt XD
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Re: beastmans of the forest

Post by Lizandra » 13 Jan 2010, 18:46

triton wrote:I retouched face a little
where is the other fang??

also, herbivores lack sharp teeth :P you said this monster feed on berries... :) but... this isn't reality :lol:
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Re: beastmans of the forest

Post by Link , hero of time » 13 Jan 2010, 19:09

Lizandra wrote:he didnt do only blood...he actually add teeth:P my picture hadnt XD
but add BLOOD BLOOD and TEENTH WITH BLOOD :twisted: :twisted:
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in zelda there is no blood but teeths
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Re: beastmans of the forest

Post by salmondine » 13 Jan 2010, 22:33

Animation still needs:
Walking/moving: 4 views, "up-down-left-right" -pretty straight forward here. the unique anatomy lends itself to a loping stride that hunches before extending. visualizing how muscles are attached to bone will help here.

Attacking: 4 views up-down-left-right -claw attacks and tusk attack? does beastman lower head before attack or side rip like a wild boar?
Do claws flex and extend when ripping. can it rear on hind legs and slash with claws?
Does he snarl when defending himself? Most animals try to make themselves seem larger somehow went attacked.
Eyes widen & nostrils flare in fight or flight response.

Every separate action will require a few frames of animation.

I think the larger front end gives this creature a diagonal placement feeling, that will inevitably stay through-out its development.
Yes final shading will help.

I really like this monster, I hope my comments help =]
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Crush
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Re: beastmans of the forest

Post by Crush » 13 Jan 2010, 22:37

The TMW graphic guidelines discourage excessive blood and gore. See http://wiki.themanaworld.org/index.php/Guidelines for details.
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triton
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Re: beastmans of the forest

Post by triton » 13 Jan 2010, 23:09

izandra you are right, but not what I had blood in his mouth, his tongue was.
its fangs are not to attack to find hidden underground fruits such as truffles for you an example, in addition to the breeding season the males measure their strength clashing their tusks.
I'm not good pixel artist I encourage you to give him life to these beasts, I leave a small modification ña.
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Lizandra
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Re: beastmans of the forest

Post by Lizandra » 14 Jan 2010, 01:18

Is there any program available to test the movement? I was thinking of drawing some "stick-ball figures"...balls for the articulations, that's usually my method. Also i thought it would be easier to draw this and then draw the real monster on the "skelleton" of stick-ball...i don't know if there is such thing... :wink:
"Genetics is the main difference between you and a shrimp" by A.

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Re: beastmans of the forest

Post by Link , hero of time » 14 Jan 2010, 09:41

add a movement when it charges on the player with its teeths
with a blood :twisted: :twisted:


there will always be no blood in "Zelda"
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Re: beastmans of the forest

Post by skipy » 14 Jan 2010, 12:07

Lizandra wrote:Is there any program available to test the movement? I was thinking of drawing some "stick-ball figures"...balls for the articulations, that's usually my method. Also i thought it would be easier to draw this and then draw the real monster on the "skelleton" of stick-ball...i don't know if there is such thing... :wink:
use gimp!!!!!
and use layers .....one movement on ech layer....



(((i have no idea if i made any sents on all)))) sleeeeeeeeeeeeeepp
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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