[REQ] Port town addons

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AxlTrozz
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Re: [REQ] Port town addons

Post by AxlTrozz » Sat Oct 10, 2009 5:08 pm

WIP :
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Lighthouse - Roof 2.png
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Last edited by AxlTrozz on Sat Oct 10, 2009 9:03 pm, edited 1 time in total.
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Re: [REQ] Port town addons

Post by EJlol » Sat Oct 10, 2009 5:43 pm

SpamMaster wrote:Maybe I don't understand the shape: Why is the left side straight but the right side in-outty?
Well it is a spiral, and the reason it looks like that is because of the perspective. (a photo with almost the same perspective of a spiral can be found here: http://heartwoodcarving.com/sitetools/u ... 425071.jpg, notice how the left side is straight and the right side in-outty)
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Re: [REQ] Port town addons

Post by i » Sun Oct 11, 2009 1:41 pm

Yep, it looks good.

Here is one more proposition for top design.
light-house_top-design.png
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IRC wrote:(15:17:19) ElvenProgrammer: irukard: seems nice, although it's all a bit too twisted for my taste
(15:18:57) ElvenProgrammer: indeed but at least the basement and the ccrytal could be straight
Hexagon looks fine - you were right Elven
new_crystal_designs.png
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EDIT: And my wife's idea to embed crystal a bit into tower:
my_wifes_idea.png
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Re: [REQ] Port town addons

Post by i » Sun Oct 11, 2009 4:10 pm

Another proposition
lighthouse_top_4.png
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Re: [REQ] Port town addons

Post by AxlTrozz » Mon Oct 12, 2009 1:00 am

WIP :
Lighthouse - Roof 2.png
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still undecided which crystal version :wink:
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Re: [REQ] Port town addons

Post by AxlTrozz » Mon Oct 12, 2009 2:26 am

Ok, lets say is done :
Lighthouse - Roof 2.png
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Now we just have to decide the glass and see how it looks
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Re: [REQ] Port town addons

Post by AxlTrozz » Mon Oct 12, 2009 2:41 am

Now with the crystal ::
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Re: [REQ] Port town addons

Post by AxlTrozz » Mon Oct 12, 2009 2:45 am

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Re: [REQ] Port town addons

Post by AxlTrozz » Mon Oct 12, 2009 2:53 am

??
spiral tower - lighthouse - bricks3-a.png
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I don't think so...
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Re: [REQ] Port town addons

Post by AxlTrozz » Mon Oct 12, 2009 3:10 am

try to play a bit with the colors, may be that helps
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Re: [REQ] Port town addons

Post by AxlTrozz » Mon Oct 12, 2009 3:12 am

only the roof so you can play with it ::
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Re: [REQ] Port town addons

Post by i » Mon Oct 12, 2009 8:04 am

AxlTrozz wrote:only the roof so you can play with it ::
The roof looks very good. We still got some time to conceptualize the outlook of lighthouses top part. I do like idea of crystals, it may be also many crystals instead of one huge.

I think that deadline about 20~25 Oct 2009 is very probably. Thats the things we still need to do:

- rocky sea shore (huge rocks, sharp edges, various colors)
- ground floor ("normal" walls with similar material, but rather with huge blocks, at least one type of doors and windows)
- top part concept and pixelation

So far I would say great job AxlTrozz :D

And remember guys request was also for other minor things.

EDIT: I have add stamp for eternal glory. Your work won't be forgotten. BTW we have to enforce some systematics in marking tiles.
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Re: [REQ] Port town addons

Post by ElvenProgrammer » Mon Oct 12, 2009 9:10 am

Thinking ahead, why don't we provide a network of lighthouses?
I mean cities sharing the same sea could have one light source which is then sent from lighthouse to lighthouse by reflection/diffraction of the crystal.
This way, ships at night could also be guided by the beam to reach the other town.
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Re: [REQ] Port town addons

Post by Turmfalke » Mon Oct 12, 2009 10:18 am

ok... that would requier a really strong laser, but I guess with magic nothing is impossible?
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Re: [REQ] Port town addons

Post by Len » Mon Oct 12, 2009 12:51 pm

my_wifes_idea.png
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I think this is the best concept (your wife's idea) for the top, because the spirals are really being overused and other elements should be incorporated
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