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[REQ] Port town addons

Posted: 06 Oct 2009, 08:24
by i
As some of you might already noticed, I'm working on small ship to diversify our port town. But ship is just a small part of real port scenery. So I managed to make a request for some addons:

- boxes, crates, chests, barrels, etc (all kind of port cargo)
- cranes (to pick up net with fishes)
- piles of fresh fishes
- life belt
- everything what may be helpful to diversify scenery

Also specific NPCs:
- fisherman
- tax officer
- fish seller

This [REQ] isn't urgent. So if you can concentrate on other topics. Here is some wood textures and resources, that may be useful.
wood-01.png
wood-01.png (3.68 KiB) Viewed 4146 times
wood-02.png
wood-02.png (17.42 KiB) Viewed 4146 times
And this one is really tillable is some vertical and horizontal cases, so use this wisely :)
port-city-addons.png
port-city-addons.png (17.76 KiB) Viewed 4642 times
I will post some floor tiles in next topic (because of attachments limit)

Re: [REQ] Port town addons

Posted: 06 Oct 2009, 08:26
by i
Ground tiles:
Peels-GroundTile-01.png
Peels-GroundTile-01.png (11.2 KiB) Viewed 4147 times
Peels-GroundTile-02.png
Peels-GroundTile-02.png (11.36 KiB) Viewed 4157 times
And some tests and possible expansion ways.
Peels-GroundTile-02-TEST.png
Peels-GroundTile-02-TEST.png (89.9 KiB) Viewed 4145 times

Re: [REQ] Port town addons

Posted: 07 Oct 2009, 01:28
by John P
I'll throw this out there as another small bit:

A lighthouse is written into the story on a tiny island off of the port. Lower priority than anything else, but an attractive lighthouse would be very cool to have (beautiful on the outside, harboring not so beautiful things inside... :twisted: )


*edited mistake: used to say "(beautiful on the inside, harboring.....)

Re: [REQ] Port town addons

Posted: 07 Oct 2009, 09:54
by i
John P wrote:I'll throw this out there as another small bit:

A lighthouse is written into the story on a tiny island off of the port. Lower priority than anything else, but an attractive lighthouse would be very cool to have (beautiful on the inside, harboring not so beautiful things inside... :twisted: )
You said "attractive". We may make use of this:
http://forums.themanaworld.org/viewtopi ... t=tutorial

It's good baseline to pixelate. You may use the same technique like mine (look at port city topic)
spiral tower - lighthouse.png
spiral tower - lighthouse.png (69.19 KiB) Viewed 4031 times

Re: [REQ] Port town addons

Posted: 07 Oct 2009, 14:27
by AxlTrozz
I like this shape, it only need the top part of the lighthouse, I'm posting just a example on how can you use this outlines

Re: [REQ] Port town addons

Posted: 08 Oct 2009, 16:19
by i
AxlTrozz wrote:I like this shape, it only need the top part of the lighthouse, I'm posting just a example on how can you use this outlines
Actually I'm quite impressed by your work. In every aspect it looks better that I imagined.

Re: [REQ] Port town addons

Posted: 08 Oct 2009, 20:24
by AxlTrozz
first two sections are pixelated,

Re: [REQ] Port town addons

Posted: 08 Oct 2009, 20:45
by i
Just testing. As you can see, there is still some glitches.
Top of tower will be more spiky and twisted in other side (I made a mistake this time ;/ )
spiral tower - lighthouse - bricks2-hat-test.png
spiral tower - lighthouse - bricks2-hat-test.png (138.69 KiB) Viewed 3848 times

Re: [REQ] Port town addons

Posted: 09 Oct 2009, 07:31
by ElvenProgrammer
i wrote:Just testing. As you can see, there is still some glitches.
Top of tower will be more spiky and twisted in other side (I made a mistake this time ;/ )
This thing is starting to give me vertigo...
Anyway I guess by glitches, you're referring to the repetitive and sharp patterns in the right part

Re: [REQ] Port town addons

Posted: 09 Oct 2009, 10:06
by i
ElvenProgrammer wrote:This thing is starting to give me vertigo...
And what do you say about this one:
Lighthouse - Roof 2.png
Lighthouse - Roof 2.png (97.02 KiB) Viewed 3778 times
Now shape seems to be ok.
ElvenProgrammer wrote:Anyway I guess by glitches, you're referring to the repetitive and sharp patterns in the right part
Yes. But we should let AxlTrozz find those ;) It's his masterpiece.

Re: [REQ] Port town addons

Posted: 09 Oct 2009, 10:46
by Bertram
The tower is indeed taking shape!

I wouldn't let my player alone up there ;)

Re: [REQ] Port town addons

Posted: 09 Oct 2009, 14:15
by AxlTrozz
Ok, here is the pixelated base ,
spiral tower - lighthouse - bricks3.png
spiral tower - lighthouse - bricks3.png (35.41 KiB) Viewed 3714 times
maybe windows, doors and ornaments are the next step, for the moment I'll work in the top design

Re: [REQ] Port town addons

Posted: 09 Oct 2009, 14:21
by ElvenProgrammer
Probably there's the need for a solid basement where we can easily place a door for the entrance

Re: [REQ] Port town addons

Posted: 09 Oct 2009, 14:39
by i
ElvenProgrammer wrote:Probably there's the need for a solid basement where we can easily place a door for the entrance
Yep. That is good idea. And one more thing: We can now downscale it and got very nice spiral pillar:
Vertically tilable with one tile period (instead of 2)
spiral tower - lighthouse - bricks3 zoom50percent.png
spiral tower - lighthouse - bricks3 zoom50percent.png (27.12 KiB) Viewed 3713 times

Re: [REQ] Port town addons

Posted: 09 Oct 2009, 21:26
by AxlTrozz
Just to show WIP :