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How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 13:26
by Platyna
Another stupid poll to hear vox populi:


1. Removal of inactive GMs.

2. Removal of developers from managing "production" server and community (besides the tools used for the development) - No
developers in GM file. I do not hide I did not resigned from eathena management just to see it being whisked away on Jaxad - and if it is to be like like that I want to come back to eathena admin role.

3. Removal of pokemons such as Delasia or doorsman. E. g. Delasia is not smarter than my coffee mug and doorsman sits in her pocket, not to mention several "usual" players in this game seems to use their GM friends to do dirty things for them (like bashing their enemies), I have seen several cases on my very own eyes. Well why our players are to act differently if this is the project admin who brought nepotism?

4. Resign from backward compatibility.

Such simple four steps to make this to be plausible again - for all.

Regards.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 13:29
by Jaxad0127
Platyna wrote:2. Removal of developers from managing "production" server and community (besides the tools used for the development) - No developers in GM file. I do not hide I did not resigned from eathena management just to see it being whisked away on Jaxad - and if it is to be like like that I want to come back to eathena admin role.
I'll rename that file right now then. Account level is a far better description of what it does anyways.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 13:37
by Platyna
Rename what file to what?

I suggested you dozen times that I can setup you a server to play with with separate account, own IP etc. or even another one - preproduction that we can use to sync finished changes with our official one but no, you and Crush preferred to stick your noses where you shouldn't.

Regards.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 13:38
by Jaxad0127
Platyna wrote:Rename what file to what?

I suggested you dozen times that I can setup you a server to play with with separate account, own IP etc. or even another one - preproduction that we can use to sync finished changes with our official one but no, you and Crush preferred to stick your noses where you shouldn't.

Regards.
Then you better be online 24/7 to handle player issues. We have multiple people with such access so it's likely that someone is always available.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 14:00
by Platyna
I didn't had to be online 24/7. In fact community was doing pretty fine when you removed all GMs.

Inactive GMs are just a security threat, and pokemons who ban people on demands of their friends or ban people who did not break any rule are simply harmful.

Regards.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 14:04
by Jaxad0127
Platyna wrote:I didn't had to be online 24/7. In fact community was doing pretty fine when you removed all GMs.

Inactive GMs are just a security threat, and pokemons who ban people on demands of their friends or ban people who did not break any rule are simply harmful.

Regards.
Can you give any examples of that happening?

If you don't think GMs are needed, why are you trying to become a GM again? Do you want a useless post?

It should also be noted that not everything was so good while GMs were inactive. GMs are needed, but in a more restrictive role than they once had. We've set the new guidelines for them.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 14:09
by Platyna
I did not say that GMs are useless, I said we were doing pretty fine without GMs, and I am not trying to become one. I could put me back in the file myself.

Regards.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 14:57
by Bertram
Hi,

(I'm glad to see it's getting better between you two.)

1. Removal of inactive GMs.
:arrow: You have my vote, Milady.

2. Removal of developers from managing "production" server and community (besides the tools used for the development)
:arrow: A pre-production server for eathena would greatly help testing eAthena SVN and patches against automated registering for instance.
I'm not part of the GM, and I wouldn't want to, as for myself. I'm not involved enough to tell about dev being GM or admins, but I'm for an eAthena pre-prod server, just like it's vital to keep the TMWserv testing one.

3. Can't tell. I'm not part of the human resources. But I think Delasia and doorsman should have at least a chance to explain. After all, I thought you love fluffy and cute things like Pokemons, Platyna ;)

4. For us, backward compatibility is the last released version + the one before. If there are new features that can avoid threatening the server security, yes, we have to break compatibility. Other than that, we usually can without especially thinking about it, especially for eAthena.
:arrow: So, I'd say, yes, for this time, if we can incorporate useful changes to get some peace. Break backward compatibility. We'll see next time if we still have to do so.

Regards.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 15:48
by Matt
The needed steps for bringing this project to faded glory again are:

1) Stop being nice to users
2) Ban all brazil players
and 3) kick all those drama and attention whores out of the team

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 17:24
by zyperz
Matt wrote:and 3) kick all those drama and attention whores out of the team
Seems SHE is already off the team trying to get back on.....

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 19:48
by Galadriel
Platyna wrote:Another stupid poll to hear vox populi:


1. Removal of inactive GMs. :!:

[...]

3. Removal of pokemons such as Delasia or doorsman. E. g. Delasia is not smarter than my coffee mug and doorsman sits in her pocket, not to mention several "usual" players in this game seems to use their GM friends to do dirty things for them (like bashing their enemies), I have seen several cases on my very own eyes. Well why our players are to act differently if this is the project admin who brought nepotism? :!: :!: :!: :!:

Regards.
Point #3 i've already spoken of. And the situation's not resolved to my satisfaction. Tossing a couple marshmallows as a form of discipline simply means the status quo will eventually return.

Regards

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 19:49
by Galadriel
Matt wrote:The needed steps for bringing this project to faded glory again are:

1) Stop being nice to users
2) Ban all brazil players
and 3) kick all those drama and attention whores out of the team
And Matt? you're still my favourite heckler.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 20:00
by zyperz
Galadriel wrote:
Platyna wrote:3. Removal of pokemons such as Delasia or doorsman. E. g. Delasia is not smarter than my coffee mug and doorsman sits in her pocket, not to mention several "usual" players in this game seems to use their GM friends to do dirty things for them (like bashing their enemies), I have seen several cases on my very own eyes. Well why our players are to act differently if this is the project admin who brought nepotism? :!: :!: :!: :!:

Regards.
Point #3 i've already spoken of. And the situation's not resolved to my satisfaction. Tossing a couple marshmallows as a form of discipline simply means the status quo will eventually return.

Regards
Delasia is no longer a GM from what I see on the login screen. Doorsman usually sits in Tulimshar...when he is on et all.
Curious what YOUR satisfaction has anything to do with the game and the rest of the people in it.

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 20:26
by tapion
I think tmw now is in racist system.With no GMs people are free to do things(without breaking the rules) but some GMs create rules in moment only to ban the people that they hate.This is worst than racist. :evil:

Re: How to bring the project back to its previous shape.

Posted: 13 Oct 2009, 20:32
by zyperz
tapion wrote:I think tmw now is in racist system.With no GMs people are free to do things(without breaking the rules) but some GMs create rules in moment only to ban the people that they hate.This is worst than racist. :evil:
What sort of rules do they make Tapion.
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