[DIS] Quest development - CR1

Content and general development discussion, including maps, quests, and server code from the development team.
Post Reply
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

[DIS] Quest development - CR1

Post by Rotonen » 18 Oct 2009, 22:31

So, to the actual beef for most players out there: the quests.

So far from the rough sketches involving the island in question I'm envisioning two quest hubs: the academy and the village.

The academy needs to hold the tutorials and a few practical exercises. It also needs some sort of a transition phase to the quest hub in the village. This will most likely mean letter delivery.

Also the temple can have some sort of a minor questline involving it.

I started this discussion fresh so we can lay the basics before getting to the details too much. I will later merge the threads.

General discussion of what we actually want from this area quest-wise is hereby opened.
This message used to be meaningful.
Post Reply