bandit (maybe)

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Wombat
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Re: bandit (maybe)

Post by Wombat » Mon Oct 26, 2009 4:38 am

This might be the concept of the bandit I will expand on.
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thuggmaleconcept_2.png
concept art to be expanded on
thuggmaleconcept_2.png (2.41 KiB) Viewed 1021 times
Current character is "Abolish".
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Re: bandit (maybe)

Post by Wombat » Tue Oct 27, 2009 7:53 am

Front and back of hood done.
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bandit_front_back_test_1.png
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Current character is "Abolish".
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Re: bandit (maybe)

Post by Wombat » Wed Oct 28, 2009 6:07 am

Hood draft complete. This is for sprite layering purposes. The hood really can't and doesn't make sense to be wore with any other article of clothing outside forest armor. It was made to connect to the armor's mantle.
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bandit_hood.png
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Current character is "Abolish".
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Re: bandit (maybe)

Post by Wombat » Sun Nov 01, 2009 4:56 am

Here is a draft version of the camouflage head set with hood on.
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bandit_head_draft_2.png
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Current character is "Abolish".
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Re: bandit (maybe)

Post by Ceros » Sun Nov 01, 2009 12:19 pm

Wombat wrote:Here is a draft version of the camouflage head set with hood on.
Looks very good wombat. Just need the other drop and the boss mob now.. woot woot.
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skipy
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Re: bandit (maybe)

Post by skipy » Sun Jul 25, 2010 9:38 pm

just brain storming to help..

this is a look for thug or boss ..still needs work i think
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thugg_male_base.png
thugg_male_base.png (63.87 KiB) Viewed 710 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Re: bandit (maybe)

Post by skipy » Thu Jul 29, 2010 11:20 pm

Wombat wrote:Here is a draft version of the camouflage head set with hood on.
hmmm looking at it ...it seem to me to look a bit like a goblin ....(not a bad thing)

and that gets me thinking ..
why not make the boss look like one as well ..

a evil gang of theft thugs that have been altered by there evil ways in to the gruesome form thay have today(goblin thingy)

just a idea


-skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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A mosquito, my libido
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Re: bandit (maybe)

Post by skipy » Mon Aug 16, 2010 8:33 am

a stab at getting progress ..

needs work.. :|

--------------skipy
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bandit_.png
bandit_.png (66.56 KiB) Viewed 656 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: bandit (maybe)

Post by Wombat » Mon Aug 16, 2010 11:56 am

Oh...I already have this sprite complete, though we can compare what I got with what you are doing. Perhaps your changes are better looking than mine?

Also here is the icon. The hood isn't made to wear by characters, but it is a monster drop of the bandit.
Attachments
thuggmalebase.png
thuggmalebase.png (81.82 KiB) Viewed 641 times
bandit_hood_icon.png
bandit_hood_icon.png (710 Bytes) Viewed 642 times
Current character is "Abolish".
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Re: bandit (maybe)

Post by Crush » Mon Aug 16, 2010 1:28 pm

Wombat wrote:The hood isn't made to wear by characters, but it is a monster drop of the bandit.
I propose to write some remarks regarding head lice and disgusting stench in the items description text to explain why it can't be equiped.
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Re: bandit (maybe)

Post by skipy » Mon Aug 16, 2010 7:17 pm

Wombat wrote:Oh...I already have this sprite complete, though we can compare what I got with what you are doing. Perhaps your changes are better looking than mine?

Also here is the icon. The hood isn't made to wear by characters, but it is a monster drop of the bandit.
i had no idea you made one as well ,oops :oops: and your sprite and icon looks grate.

hmmm if i remember correct the bandit quests haved 2 sort of thugg (common / boss)...perhaps mine can be common and yours boss or other way around...(if of course it words for such things) .....the reason i made the sheet was to see if the player-sprite can be shortened to make short people ,so that maybe we can get fat,short,tall,skinny or whatever in game..
if you would like some help in this pm me..im back to npc,s...
-----------------------------------------------------------------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: bandit (maybe)

Post by baseballboy » Mon Aug 16, 2010 9:54 pm

Crush wrote:
Wombat wrote:The hood isn't made to wear by characters, but it is a monster drop of the bandit.
I propose to write some remarks regarding head lice and disgusting stench in the items description text to explain why it can't be equiped.
hahaha
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Re: bandit (maybe)

Post by Wombat » Mon Aug 16, 2010 10:33 pm

I like the idea skipy. We'll figure out which one is the boss after a while. ;)

Also, good idea Crush :D
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Re: bandit (maybe)

Post by Freeyorp101 » Tue Aug 17, 2010 3:14 am

You could go even further, having it marked as equippable in the client, but have the server unequip it immediately on equip, giving a message about the stench and it all but jumping off you.


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Re: bandit (maybe)

Post by ZidgelT » Fri Aug 20, 2010 7:25 pm

skipy wrote:hmmmmmm maybe
i love this one! i think he's cute! it would be perfect.
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