Nugget sprite (Work in Progress unless it's deemed good enou

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Jaxad0127
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Jaxad0127 » Tue Dec 01, 2009 6:07 pm

TheBasilisk wrote:OK, I've tried using all the space. The result isn't even worth posting. The nugget just has to be small, or someone else will have to make it. :( Besides, I'm thinking of the nugget as being a lot smaller than the Iron Ore (for example), and having it in the world filling up an entire 32x32 space is just wrong IMO, when compared with the ore.
Icons don't need to be sized relative to each other.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Crush » Tue Dec 01, 2009 6:19 pm

Why are you so hard on this? The initial version was already better than a lot of inventory icons already ingame.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » Tue Dec 01, 2009 8:01 pm

Crush wrote:Why are you so hard on this? The initial version was already better than a lot of inventory icons already ingame.
It was? :oops: Thanks
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Rotonen » Tue Dec 01, 2009 11:22 pm

Since this popped up: how about we decide how we're going to do icons? Some guideline or at least a consensus should be healthy here and such things help integrating new people into the project in a sensible way.

The icons are also the representation of the object when it is dropped to the ground, so some consistency in the portrayal and scale choices might not hurt, IMO. I'm not after 1:1 scale accuracy, but rather some small-bigger two level split scheme between items.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » Tue Dec 01, 2009 11:38 pm

Rotonen wrote:Since this popped up: how about we decide how we're going to do icons? Some guideline or at least a consensus should be healthy here and such things help integrating new people into the project in a sensible way.

The icons are also the representation of the object when it is dropped to the ground, so some consistency in the portrayal and scale choices might not hurt, IMO. I'm not after 1:1 scale accuracy, but rather some small-bigger two level split scheme between items.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Jaxad0127 » Wed Dec 02, 2009 1:23 am

We'll likely implement the ability to have separate floor and inventory graphics for them. We'll likely have full sprite support for the floor representation.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Kage » Wed Dec 02, 2009 2:56 am

jaxad0127 wrote:We'll likely implement the ability to have separate floor and inventory graphics for them. We'll likely have full sprite support for the floor representation.
We will take that into mind with CR1, but as far as eA goes, I don't think it is going to change.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Jaxad0127 » Wed Dec 02, 2009 6:44 am

Once it's added, it'll be usable for eA too.
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