new npc = a elf

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lien
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Re: new npc = a elf

Post by lien » Thu Dec 03, 2009 8:10 pm

but i think the pearl is 1% one pear ok two pearl = HARD FOR A LITTLE LVL
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Kage
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Re: new npc = a elf

Post by Kage » Fri Dec 04, 2009 2:20 am

lien wrote:but i think the pearl is 1% one pear ok two pearl = HARD FOR A LITTLE LVL
Then come up with another replacement item for dark crystals.
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lien
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Re: new npc = a elf

Post by lien » Sat Dec 05, 2009 11:08 am

raws logs and red scorpions stigers
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Re: new npc = a elf

Post by AcnotAlpha » Sun Dec 06, 2009 1:21 am

If you don't mind my asking, what use do raw logs have in an elf hat? or red scorpion stingers?
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Re: new npc = a elf

Post by TheBasilisk » Sun Dec 06, 2009 10:38 am

AcnotAlpha wrote:If you don't mind my asking, what use do raw logs have in an elf hat? or red scorpion stingers?
Maybe the elf just wants it for some kind of potion or drink or food or medicine or something.

(About the medicine... Yes, the stingers are poisonous, but some heart rate medicines are made from foxgloves, aren't they? :D )
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lien
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Re: new npc = a elf

Post by lien » Sun Dec 06, 2009 1:52 pm

I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")

Code: Select all

if (@Q_Woodenshield >= 3) goto L_hate;
L_hate : 
mes "[Elf]"; 
mes "\" why you help Jack "; 
mes "he is a Lumberjack he killed all my friends  \" "; 
goto L_death
next;
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Kage
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Re: new npc = a elf

Post by Kage » Sun Dec 06, 2009 9:16 pm

lien wrote:I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")

Code: Select all

if (@Q_Woodenshield >= 3) goto L_hate;
L_hate : 
mes "[Elf]"; 
mes "\" why you help Jack "; 
mes "he is a Lumberjack he killed all my friends  \" "; 
goto L_death
next;
I disagree with this, while quests interacting with each other is a good thing, IF there has been a structure to its design. I don't think that we should start limiting quests based on quests that went in game a year ago. There is no real plot line, your trying to create a story line where none has been planned or designed.
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Re: new npc = a elf

Post by AcnotAlpha » Mon Dec 07, 2009 5:25 am

And besides, then I wouldn't be able to get the elf hat, if/when this quest comes ingame. Many others wouldn't be able to either.
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lien
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Re: new npc = a elf

Post by lien » Mon Dec 07, 2009 7:44 am

Kage wrote:
lien wrote:I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")

Code: Select all

if (@Q_Woodenshield >= 3) goto L_hate;
L_hate : 
mes "[Elf]"; 
mes "\" why you help Jack "; 
mes "he is a Lumberjack he killed all my friends  \" "; 
goto L_death
next;
I disagree with this, while quests interacting with each other is a good thing, IF there has been a structure to its design. I don't think that we should start limiting quests based on quests that went in game a year ago. There is no real plot line, your trying to create a story line where none has been planned or designed.
you're right for all people to doesn't the quest of elf
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Re: new npc = a elf

Post by AcnotAlpha » Mon Jan 25, 2010 3:02 pm

Just wondering, is there anything else that needs done with this quest to make it usable? I'd like to see it in-game soon, but I haven't seen anything happening with it.
Ingame: Kra'Toth
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