windmill, barn & other stuff

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IvanMorve
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windmill, barn & other stuff

Post by IvanMorve » 27 Nov 2009, 13:21

Here is a little wall:
Image
As you can see, it's a WIP.

-The first one look like a plastic fake.
-the second is ... strange. I don't know what is wrong. Color? -> yes, color problem
-tiles are 64x32, we can SEE that.
-Doesn't work with the other tiles(forest tiles) ->still color
-...


Need critics, feedback etc...
Last edited by IvanMorve on 14 Jan 2010, 13:03, edited 3 times in total.
Loisl
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Re: little stone wall

Post by Loisl » 27 Nov 2009, 16:11

It's a very good beggining, I like it! :)
By the way, you can post it here too: http://jaky4.111mb.de/forum/index.php
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Re: little stone wall

Post by TheBasilisk » 27 Nov 2009, 16:39

IvanMorve wrote:Here is a little wall:
Image
As you can see, it's a WIP.

1 The first one look like a plastic fake.
2 the second is ... strange. I don't know what is wrong. Color? -> yes, color problem
3 tiles are 64x32, we can SEE that.
4 Doesn't work with the other tiles(forest tiles) ->still color
-...


5 Need critics, feedback etc...
(just added some numbers so I can formulate my reply better :P )

1 Yes
2 Color, and the top looks like a plastic fake too
3 No problem I think, just divide each tile into 2 tiles :P
4 Yes. Try (if you're using the GIMP) using Colours>Colourise and playing around with the sliders - not too much saturation.

5 Other than that, great! I like them ;)

Also, what's up with those white... chinks... at the bottom?
Hissssss...
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i
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Re: little stone wall

Post by i » 27 Nov 2009, 17:16

Maybe you could improve till-ability: [top-part] - [middle part] - [bottom part]. Middle part should be vertical tillable.
Also you could add AA on edges.
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IvanMorve
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Re: little stone wall

Post by IvanMorve » 30 Nov 2009, 14:26

today: noting better
Image

trying different color:
Image

things to do:
-optimize colors
-find a tuto for anti aliasing
-ground junction
-ask for advices
-reinstall a Snes emulator
-redraw all again?
-...
Last edited by IvanMorve on 02 Dec 2009, 12:51, edited 1 time in total.
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IvanMorve
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Re: little stone wall

Post by IvanMorve » 01 Dec 2009, 15:25

trying AA, I draw this one
Image
model here
look not so disgusting, maybe I could improve it, and use it as a magic weapon.
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Dimond
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Re: little stone wall

Post by Dimond » 04 Dec 2009, 01:16

Pretty cool! Those tiles could be used as a dungon.
I mean.... TMW would be feeling more RPG-like with a dungon and all...

-Dimond
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The Scarlet Rhus
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Re: little stone wall

Post by The Scarlet Rhus » 04 Dec 2009, 02:07

The wall looks pretty good actually.
/quit tmw
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IvanMorve
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Re: little stone wall

Post by IvanMorve » 07 Dec 2009, 16:57

yes, it's always the same thing.
Image
I don't like the top part, too flat.

things to do:
-always the same
-(copy paste mentally the previous list here)
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Crush
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Re: little stone wall

Post by Crush » 07 Dec 2009, 17:20

I think what this image is still missing is a well-defined light direction like our other tiles.
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IvanMorve
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Re: little stone wall

Post by IvanMorve » 10 Dec 2009, 11:42

windmill, top part:
Image

edit:
global lines for the windmill:
http://img39.imageshack.us/img39/1451/moulin2.png :shock: :oops:
comments are welcome, advises are required.

other edit: minor updates
Last edited by IvanMorve on 11 Dec 2009, 14:03, edited 5 times in total.
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enchilado
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Re: little stone wall

Post by enchilado » 10 Dec 2009, 11:44

Nice, but kinda... small?
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IvanMorve
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Re: stone wall, windmill & other stuff

Post by IvanMorve » 12 Dec 2009, 01:28

thinking about the middle part:
Image
maybe somthing like this?

any idea?
Last edited by IvanMorve on 12 Dec 2009, 14:25, edited 2 times in total.
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enchilado
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Re: stone wall, windmill & other stuff

Post by enchilado » 12 Dec 2009, 02:22

Looks nice, but it would need to be... bigger.
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i
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Re: stone wall, windmill & other stuff

Post by i » 12 Dec 2009, 10:29

poison_ivy wrote:Looks nice, but it would need to be... bigger.
Nope, it seems to be ok ;) We will need windmill for village in CR1.

IvanMorve, please continue.
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