windmill, barn & other stuff

All development of pixel art and graphics
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: stone wall, windmill & other stuff

Post by IvanMorve » 12 Dec 2009, 16:05

bottom part:
something like this:
Image
:?
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: stone wall, windmill & other stuff

Post by i » 12 Dec 2009, 16:39

IvanMorve wrote:bottom part:
something like this:
Image
:?
Could you make bottom part two times taller? (~64px) We could add some details there like small basement windows.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
enchilado
Warrior
Warrior
Posts: 972
Joined: 06 Mar 2009, 02:21
Location: evermore a GUY

Re: stone wall, windmill & other stuff

Post by enchilado » 13 Dec 2009, 00:42

But... there won't be enough room in there for anybody... oh wait, this is a MMORPG. Silly me thinking stuff had to be the right size on the outside.

Anyway, it does look really nice. And I suppose if it was too big it wouldn't all fit on the screen...

anyway, I do like it very much.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: stone wall, windmill & other stuff

Post by Crush » 13 Dec 2009, 13:57

There were windmills in real life which were not large enough to go into them. Having an accessible interior is not necessarily required. Unless of course we want it to for story reasons (has there ever been a game with a dungeon in a windmill?).
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: stone wall, windmill & other stuff

Post by IvanMorve » 13 Dec 2009, 17:08

small window
first try:
Image
:?:
User avatar
enchilado
Warrior
Warrior
Posts: 972
Joined: 06 Mar 2009, 02:21
Location: evermore a GUY

Re: stone wall, windmill & other stuff

Post by enchilado » 14 Dec 2009, 00:29

Why does it have windows if you can't get in it?
Rianail
Peon
Peon
Posts: 16
Joined: 30 Sep 2009, 20:55

Re: stone wall, windmill & other stuff

Post by Rianail » 14 Dec 2009, 01:21

poison_ivy wrote:Why does it have windows if you can't get in it?
how about something like "Maybe a door should be added too."
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: stone wall, windmill & other stuff

Post by IvanMorve » 14 Dec 2009, 13:15

ImageImage
big stone? small stone? none?
I think I will chose the small one.

A door? Yep, there is one, but you can's see it, she is on the other side. Maybe one day she will come in front.
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: stone wall, windmill & other stuff

Post by i » 14 Dec 2009, 13:32

IvanMorve wrote:ImageImage
big stone? small stone? none?
I think I will chose the small one.

A door? Yep, there is one, but you can's see it, she is on the other side. Maybe one day she will come in front.
Small stones. ;)

And one more thing. We will try to animate wings of this windmill. So try to put in one file only main windmill building. Wings (3 frames animation) should be in separate file. I insist on animating wings because we do not have opportunity to test our animation engine in production environment. I may do wings on my own if you feel that may be too much for you.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: stone wall, windmill & other stuff

Post by IvanMorve » 14 Dec 2009, 15:33

i wrote: And one more thing. We will try to animate wings of this windmill. So try to put in one file only main windmill building. Wings (3 frames animation) should be in separate file. I insist on animating wings because we do not have opportunity to test our animation engine in production environment.
ok, I will try to finish it* this week.
i wrote: I may do wings on my own if you feel that may be too much for you.
Yes please, if you have time for that. I tried some but the result was sooo dirty...
(plus, I don't know how works the 'animation engine')


*the main building
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: stone wall, windmill & other stuff

Post by i » 14 Dec 2009, 19:10

It took me about 1 hour from scratch. It doesn't posses proper shading. As name suggest it's only test. First of all 4 frames to do that kind of animation is too low. I think that 8~10 would be the winner in this matter. Although we must rethink and make a compromise between quality of animation and frame count. Every frame has 6x5 tiles, so 4 frames animation has 120 tiles in total, 10 frames of this animation would have 300.

Note: original PNG's have 8bit alpha. This is only GIF preview.
test.gif
test.gif (45.78 KiB) Viewed 1409 times
EDIT: Almost forgot...this is my first animation ;/

EDIT2: 8 frames animation + 1 bit alpha + reversed order
Test_8frames.gif
Test_8frames.gif (80 KiB) Viewed 1400 times
And preview on other background:
Image
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
hal9000
Peon
Peon
Posts: 50
Joined: 06 Dec 2009, 13:33
Location: Italy

Re: stone wall, windmill & other stuff

Post by hal9000 » 14 Dec 2009, 20:00

@ i:

first of all..very nice work!!

second: what about a 5 blades mill?..I think it will lower the jerky feeling and it could come with less frames 'couse of the lowering of the space between the blades..

Francesco
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: stone wall, windmill & other stuff

Post by i » 14 Dec 2009, 20:28

hal9000 wrote:@ i:

first of all..very nice work!!

second: what about a 5 blades mill?..I think it will lower the jerky feeling and it could come with less frames 'couse of the lowering of the space between the blades..

Francesco
You can make even million blades mill. That was the fastest what I could draw.
And here is quick and dirty preview:
Windmill-TEST-A8.gif
Windmill-TEST-A8.gif (128.01 KiB) Viewed 1383 times
I am aware that wings are not shaded properly, and that they differs from main building.
Now we will wait for IvanMorve for finishing his main building.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
hal9000
Peon
Peon
Posts: 50
Joined: 06 Dec 2009, 13:33
Location: Italy

Re: stone wall, windmill & other stuff

Post by hal9000 » 14 Dec 2009, 20:57

i wrote: You can make even million blades mill. That was the fastest what I could draw.
.. ..it was just an idea..your work looks great..

Francesco
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 07:17
Location: Lurking in the shadows

Re: stone wall, windmill & other stuff

Post by Len » 14 Dec 2009, 22:45

Damn, Now I need to make a better one for WOA (and I'm not sure if I can top that windmill).... :wink:

Very nice work BTW
Image
Pixel Battalion
Post Reply