windmill, barn & other stuff

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i
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Re: stone wall, windmill & other stuff

Post by i » 16 Dec 2009, 20:26

Very very nice :)

Quick test result:
Quick_test.png
Quick_test.png (123.99 KiB) Viewed 2015 times
There is small wings miss placement (because of a bit different tiles layout)

And remember! Tiles layout matters!
why_tiles_layout_matters.png
why_tiles_layout_matters.png (92.24 KiB) Viewed 2014 times
Final product:
windmill-ivan-redo.png
windmill-ivan-redo.png (20.06 KiB) Viewed 2028 times
I changed blue square for two crossed lines - because some of players may disable particle emitters at all, and blue spot looks odd then.

Now IMO windmill tower is finished. It's a very nice building.
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IvanMorve
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Re: stone wall, windmill & other stuff

Post by IvanMorve » 16 Dec 2009, 20:44

YEAH!
My first finished building :o

Now, I would like to help in CR1...
So:
-May I ? : )
-Have I just to pick up something in the big TO DO list and show some WIP ?
- ...
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i
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Re: stone wall, windmill & other stuff

Post by i » 16 Dec 2009, 21:05

IvanMorve wrote:YEAH!
My first finished building :o

Now, I would like to help in CR1...
So:
-May I ? : )
-Have I just to pick up something in the big TO DO list and show some WIP ?
- ...
Congratulations.

Of course you may. As Crush suggested that would be nice if you would continue working on similar areas. That would be safe option to ensure style consistency.
Possibilities are almost infinite: houses, barns, sheds...

EDIT: Maybe you will find it inspiring
ca.png
ca.png (144.76 KiB) Viewed 1993 times
Live preview.
Put this zipfie in .tmw/customdata/
And go check out a field above Hurnscald
Windmill Dirty Patch.zip
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Re: stone wall, windmill & other stuff

Post by Kage » 16 Dec 2009, 23:07

This windmill is most likely my favorite piece of art we have...

@Ivan:
I hope you plan on sticking around for awhile, with this quality of work you'll easily make dev status quickly, also, I am pretty sure we can get this into CR1 if we have some matching buildings to go along with it.
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Re: stone wall, windmill & other stuff

Post by meway » 17 Dec 2009, 01:55

I'm sorry for asking here but in regards to the windmill (pm me please or post here is fine) how dose the particle engine work vrs just an animated tile to turn into complete transparent at a set time?
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Re: stone wall, windmill & other stuff

Post by Kage » 17 Dec 2009, 02:49

meway wrote:I'm sorry for asking here but in regards to the windmill (pm me please or post here is fine) how dose the particle engine work vrs just an animated tile to turn into complete transparent at a set time?
the particle engine basically generates a object on the map, unlike tiles it can be any size, and it can even change location (though in the case with the windmill it stays still).

If anyone notices I placed the particle at the base of the windmill. This is because particles have a z axis (meaning they are 3D). And the particle is actually 160 pixels up into the air. I did this because particles are drawn on the sprite layer (or fringe) and if I had simply placed the particle where it stands it would display behind the windmill.

As far as how to create a particle like this.. I have attached the image the particle uses to create the animation.
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Re: stone wall, windmill & other stuff

Post by enchilado » 17 Dec 2009, 05:46

This looks beautiful! The size is okay after all.
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Re: stone wall, windmill & other stuff

Post by tomminator » 17 Dec 2009, 22:29

first of all, great work!!!

just one little comment: i think the wings need to be recolored to match the wood of the roof.
This is not a placeholder
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Re: stone wall, windmill & other stuff

Post by i » 17 Dec 2009, 23:28

tomminator wrote:first of all, great work!!!

just one little comment: i think the wings need to be recolored to match the wood of the roof.
So you suggest that there is only ONE kind of wood?

Hmmm lets see:
Image

OMG they have different colors!
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Re: stone wall, windmill & other stuff

Post by Kage » 17 Dec 2009, 23:46

actually, there is a logical reason behind making the wings a different color.

Its possible that the builders used a lighter wood (less weight) and/or a stronger wood (more durable) in the construction of the wings

This is so the wings can turn faster and/or last longer under the stress
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Re: stone wall, windmill & other stuff

Post by Len » 18 Dec 2009, 00:03

It also provides a contrasting element
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Re: stone wall, windmill & other stuff

Post by meway » 18 Dec 2009, 05:03

anyone mind if i take a shot at the hut up there? i ?
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Re: stone wall, windmill & other stuff

Post by Len » 18 Dec 2009, 05:06

meway wrote:anyone mind if i take a shot at the hut up there? i ?
:lol: Of course not (its encouraged)
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Re: stone wall, windmill & other stuff

Post by meway » 18 Dec 2009, 05:08

what is sanol texture 0_0?? btw i already started the bottom half XD

Edit: added the bottom of it. any questions? The wood is not shaded properly yet but its not done ether lol. also I went with a bigger stone little ones where allot of work :(.
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Re: stone wall, windmill & other stuff

Post by Freeyorp101 » 18 Dec 2009, 05:25

what is sanol texture 0_0??
I'm fairly sure that's meant to read as `sand' :)


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