windmill, barn & other stuff

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meway
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Re: stone wall, windmill & other stuff

Post by meway » 18 Dec 2009, 07:01

oh thank you lol.
here placed a familiar sand like tile behind it XD. its just missing some dots 0_0 lol.

anyway it looks nice.
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beach-house2.PNG
no transparency its not done grarrr. and im using ms paint.
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i
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Re: stone wall, windmill & other stuff

Post by i » 18 Dec 2009, 08:18

meway wrote:oh thank you lol.
here placed a familiar sand like tile behind it XD. its just missing some dots 0_0 lol.

anyway it looks nice.
- lack of light source awareness on small details seems to kill this piece of art
- stone texture isn't as good as in windmill
- there is no logic at all in no using alpha channel
- have you every seen wood connected like that
- wood pieces screams: "Where is *damn* perspective"
- meway you do not have copy everything I've placed on CA, use your imagination
- beach-house?? It meant to be barn...
- drop that damn paint - web based GFX editors are better than that crap
- - http://pixlr.com
- - http://www.sumopaint.com

meway maybe you want a task in another region to avoid style inconsistency?
and... it's good to see you practicing ;)
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Re: stone wall, windmill & other stuff

Post by enchilado » 18 Dec 2009, 08:30

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IvanMorve
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Re: stone wall, windmill & other stuff

Post by IvanMorve » 18 Dec 2009, 14:38

Sorry, didn't spend lot of time on it. Here is the first draft:
http://img706.imageshack.us/img706/5224/firstdraft.png
without any texture, details or so...

note: I use this piece of wood (top of the roof):
Image
may I ?

I will spend the next weeks far from computer, so this project is paused during the (my ?) holidays.

See you in 2010.
Happy christmas
Happy new year
Enjoy
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Re: stone wall, windmill & other stuff

Post by tomminator » 18 Dec 2009, 17:35

i wrote:OMG they have different colors!
tomminator is sitting in a corner crying

"I will never give my personal opinion again... Sorry"



anyway, i hope i didn't hurt anybody's feeling by suggesting a different color. I was just thinking that it might look better if they would look the same.
This is not a placeholder
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Re: stone wall, windmill & other stuff

Post by Rotonen » 18 Dec 2009, 18:21

Len wrote:It also provides a contrasting element
This is more the line of thinking you should take when making functional art for a game instead of sticking with boring realism.

That said, there are some really valid points about some aspects of reality which can play in our favor here too: wood as a general material indeed does have different textures and different colors available you can use for inspiration and make things fit into their surroundings better.
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Re: stone wall, windmill & other stuff

Post by meway » 18 Dec 2009, 19:42

I well
meway wrote:The wood is not shaded properly yet but its not done ether
i wrote:have you every seen wood connected like that
Its an octagon. yes
i wrote:stone texture isn't as good as in windmill
it is also bigger and has shading issues. lol
poison_ivy wrote:http://www.gimp.org/
you know I have gimp you spam troll this was unnecessary to post :evil:
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Re: stone wall, windmill & other stuff

Post by Seradest » 19 Dec 2009, 00:36

IvanMorve wrote:Sorry, didn't spend lot of time on it. Here is the first draft:
http://img706.imageshack.us/img706/5224/firstdraft.png
without any texture, details or so...

note: I use this piece of wood (top of the roof):
Image
may I ?

I will spend the next weeks far from computer, so this project is paused during the (my ?) holidays.

See you in 2010.
Happy christmas
Happy new year
Enjoy
dont hear of the others you sir have the style of the best pixel artist in this Community,nice coloring,nice textures,good perspective but proportion must be fixit.
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Re: stone wall, windmill & other stuff

Post by IvanMorve » 02 Jan 2010, 15:44

back to game with this floor:
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Re: stone wall, windmill & other stuff

Post by IvanMorve » 07 Jan 2010, 13:23

And now, ladies and gentleman, for your eyes only, let me introduce the new...heum..
-hey Ivan what's this?
-but... thats what I've done, the...the
-You joking? 3weeks and that's all you've done? This crappiest "thing"
-yes but I was busy, I'd to the dishes and
-no, no, no, no complain, you have the right to work slowly, but please do it good
-ye, but..
-shut up please


Sorry

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Re: stone wall, windmill & other stuff

Post by AxlTrozz » 07 Jan 2010, 13:37

Roof and stone walls has a nice texture, but the other walls are too flat, may be adding some shadow and "imperfections to the walls" would help.
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Re: stone wall, windmill & other stuff

Post by IvanMorve » 07 Jan 2010, 19:47

Here is the way I'm going:
Image
now, I have to add texture for the walls (sand like), adding some imperfection and 'finalize' it.
suggestion/comment/critics required!
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Re: stone wall, windmill & other stuff

Post by meway » 07 Jan 2010, 22:38

Anyway to add that blue like tile in here maybe on a window or something? you know the one on the light house.
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Re: stone wall, windmill & other stuff

Post by Red Lord » 08 Jan 2010, 04:03

I know it's supposed to just be for a barn, but am I the only one that really likes these non-perfect square shaped buildings? Anyway, Ivan, my only suggestion for after you make the texture is if you make a building with no imperfections(in the sand tiles) and then create a few tiles for imperfections so we don't always have the same buildings, and even if they do have cracks in the sand, they aren't always in the same place.

Hopefully that was easy to understand, I'm not always good with words, but other than that it is looking really nice.
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Re: stone wall, windmill & other stuff

Post by IvanMorve » 09 Jan 2010, 20:01

Image
I had some difficulties with the sand-like texture. I hope this will suit you.

@Meway: I will not put windows on this barn, but maybe on an other building (you think about this big blue crystal on the top of the lighthouse?)
@Red Lord: yes, it's possible, you can do it (I think) easily: just cut the building on 32x32 square, and "adapt" each tiles (for tilability). You will obtain something like this:http://gitorious.org/tmwdata/mainline/b ... illage.png
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