woodland tileset

All development of pixel art and graphics
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degen
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Post by degen » 22 Sep 2005, 20:11

then dont mind what i said i couldnt say much about teh shape since what i can tell they seem to have the same shape :)

(btw crush tehre is artist meeting in channel now :) )
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Crush
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Post by Crush » 22 Sep 2005, 20:14

i would like to come, but i got technical problems at the moment. i'll read the log later.
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Kineticstorm
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Post by Kineticstorm » 22 Sep 2005, 20:57

Ok, uh I redid the shading on the tree:
Image

Is that better? I think it is. :wink:
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degen
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Post by degen » 22 Sep 2005, 21:07

the shading is better. The light is comming from the S,E this time which i think according to the wiki is the light source we are workin with

Good job :)
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Da east is green
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Post by Modanung » 22 Sep 2005, 21:08

Kinetic wrote:Image
Looks really nice, good start.
It could use a bit more lumpy shading though, like Crush said. It's very smooth for a tree.

Crush, I still like your trees as well. Maybe we could use both?
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Kineticstorm
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Post by Kineticstorm » 22 Sep 2005, 21:10

Modanung wrote:Crush, I still like your trees as well. Maybe we could use both?
NO! We use MINE! :twisted:

Uh... anyway I think my tree looks more like SoM which is the style TMW is based on...

Oh and yes Crush I made it in the shape of your tree because I got lazy and I don't think it's a horrible shape. :)
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Post by Talaroc » 22 Sep 2005, 21:59

One thing that might help the shading just a bit: one the far left side of the tree, add in some of the dark outlining you used on the right side, but keep the bright highlights. Bright light causes deep shadow, and all that. Only use it sparingly, but a bit of it could help.

As for the shape; well, it's a good shape...for in towns and such. But I still think it looks far too groomed to be something you come across out in the woods, where things should look a bit wilder.

I could definately see using well-groomed-looking trees like this for in and around towns and houses, though.
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Post by Pajarico » 22 Sep 2005, 22:06

Image
Nice :P

The only problem I see is that the wide of the leafs doesn't narrow, they still having the same wide no matter they are in the center or on a side. The side ones should be smaller since they are facing to the right or left, not the viewer.
This is very noticiable on the right.
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Crush
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Post by Crush » 22 Sep 2005, 23:28

already looks better.

but you should maybe shade the leafs on the underside of the tree darker. and maybe the left side would look better when the leafs would become darker again when the shape turns away from the viewer.
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Post by Crush » 22 Sep 2005, 23:48

here is my version:
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Post by Kineticstorm » 23 Sep 2005, 02:48

And here is my new version:

Image
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Post by Talaroc » 23 Sep 2005, 06:17

Something about the way that last one was shaded makes it look like it's glowing... :shock:
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degen
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Post by degen » 23 Sep 2005, 08:32

i believe either that it could be as if the light source strikes it to hard (the sun that is) and the black background together with the relativly dark grass makes it look like its shining, so in my opinion its not the shading and lighting that is wrong but the envirement around it. (recommended to have Crush grass tile all the way from bottom to top since thats how it is ingame (will also help you keep the perspective of the tree since its a top-down-view)

But hey that comes from *scratches his arm pit*
some sort of lightning stroke my head and thats what came up ...
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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Post by Kineticstorm » 23 Sep 2005, 15:14

It's not glowing so stfu plz :roll:
Heheh, just kidding :wink:

Anyway, I placed grass around it...
Image
...maybe I should change the color of the leaves to more green and less yellow. :shock:
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Post by ElvenProgrammer » 23 Sep 2005, 15:17

Sincerely I like the yellowish color...
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